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  1. Give Me Your Light

    One day in 2008 in Malaysia, by chance, I videotaped two starkly ordinary events: a dying kitten and a chained monkey. Give me Your Light explores the archetypal capacity of these creatures. The archetypes are death and enslavement. The dying abandoned kitten in a parking lot stands-in for the fatally ill, homeless runaways and abandoned children. The chained monkey suggests slaves, prisoners, abductees, captives, convicts, detainees and internees. Give me Your Light is about the limits of empathy and ubiquitous complicity. The display of Give me Your Light is not a linear video, it is a set of video-clips, sounds, music and words reassembled every two minutes into a new sequence by an algorithm. Events repeat but never in the same order. Clips appear in both monochrome and colour, with music and without, with sound and silent. Contextual structure and affective content collide. (Source: http://glia.ca/2011/BNL/)

    Daniela Ørvik - 05.02.2015 - 15:13

  2. Rereading and the SimCity Effect in Electronic Literature

    Rereading, the act of going back and reexperiencing a text, is often seen as one
    possible measure of the quality of a literary text. However, what it means to
    reread a work of electronic literature, particularly one that responds procedurally
    to reader actions, is not clear (Mitchell and McGee, 2012). One particular
    way that readers reread print literature is what Calinescu (1993) refers to as
    reflective rereading, which involves “a meditative or critically inquisitive revisiting
    of a text one has already read” (Calinescu, 1993, p. 277). In this paper we
    argue that, in electronic literature, reflective rereading can involve examining
    the surface of an interactive work which one has already read, with the aim
    of gaining a deeper understanding and appreciation of how the underlying system
    functions and how this internal structure relates to the surface experience
    of the work. We draw parallels between this form of reflective rereading and
    Wardrip-Fruin’s “SimCity Effect”, which he describes as being present in “systems
    that shape their surface experience to enable the audience to build up an

    Daniela Ørvik - 17.02.2015 - 15:34