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  1. Ruben and Lullaby

    Ruben And Lullaby is an interactive iPhone app/game that engages the user in a relationship between two lovers. Loyer labels this and similar projects as 'opertoons', stories that you can play. Ruben And Lullaby allows the user to shift focus between people, changing a characters mood by shaking or stroking. While the work is presented in black and white, the screen changes color based on the mood of the characters while also playing a responsive jazz soundtrack in the background. Annotated by Mike Scoggins.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:31

  2. Core Sample

    Core Sample is a GPS-based interactive sound walk and corresponding sound sculpture that evokes
    the material and cultural histories contained in and suggested by the landscape of Spectacle Island.
    The piece engages the extended landscape of Boston Harbor as bound by the new Boston Institute of
    Contemporary Art building on the downtown waterfront, and Spectacle Island, a former dump and
    reclaimed landfill park visible just off the coast. The two sites function dialogically, questioning
    what is seen versus what is not seen, what is preserved and recorded versus what is suppressed and
    denied. (Source: Project website)

    Meri Alexandra Raita - 05.02.2012 - 16:38

  3. The Carrier

    The Carrier is the first digital graphic novel meant to be viewed exclusively on the iPhone. The novel utilizes many of the features the phone has to offer such as the touch interface, web links to extra story input, and geolocation. Also unique to the work is the way in which the story unfolds: It is given to the user in real time. Like 19th-century novels and 20th-century comic books, The Carrier is distributed serially. Release of each chapter is timed to specific intervals that correlate to the hero's experience of time within the story. Story premise: a scientist wakes up in Bangkok with no memories and a briefcase chained to his wrist. As the scientist moves across the world, ancillary elements of his story are texted and emailed to the reader: recipes for Thai food, London weather reports, fake news headlines and the like. Annotated by Kyle Schaeffer.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:44

  4. Selene and Chandra

    Selene and Chandra is created in the design of a thumb novel, a short story formatted for a touchscreen mobile phone. It is a narrative following twin sisters discovering the supernatural. The interface is customized to fit the theme and setting of the story; for example, paw prints and the story's pivotal dilapidated house embody the navigation, and the background shifts as each sister takes her turn in narration.

    (Source: description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 05.02.2012 - 16:56

  5. Blue Light

    The Blue Light Project is a mobile media narrative. Composed to challenge conventional perceptions of security, the project guides participants through the campus using emergency phone towers as landmarks to discover who among their friends accused them of cocaine possession. With an immersive narrative written by Kirsten Petersen and Page Schumacher, a dynamic route mapped by Nicole Anderson and Allison Gray, and an interactive web interface coded by Kevin Diep, Tyler Lundfelt, and Dylan Symington, The Blue Light Project compels participants to reevaluate the certainty of personal safety and prized friendships.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:28

  6. Glitch

    Glitch is a fictional, site-specific, mobile media narrative based on the campus of the University of Maryland. Readers follow the story of a student named Alice, who experiences a series of strange glitch-like events that she cannot explain but works to understand. Users walk through various sites on campus based on provided coordinates, finding geocaches and solving riddles that utilize location- based knowledge to explore Alice's personal journal pages and digital blog entries.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:41

  7. Activist Media Poetics: Electronic Literature Against the Interfacefree

    For the last year or two I’ve been focusing most of my research and writing on the notion of ‘interface’ – a technology, whether book or screen, that is the intermediary layer between reader and writing. What I’ve found is that ‘interface’ gives us a wedge to approach the broad and complex question of how the reading and writing of poetry have changed in the digital age and how the digital age has in turn changed the way in which we understand what I call “bookbound” poetry. It seems to me that a discussion of digital poetry in terms of interface – a discussion whose methodology is driven by the field of Media Archaeology – could be a crucial intervention into both poetry/poetics and media studies in that it meshes these fields together to 1) make visible the Human-Computer interfaces we take for granted everyday; and 2) to frame certain works of electronic literature as instances of activist media poetics.

    Ana Castello - 02.10.2018 - 18:39

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