Search

Search content of the knowledge base.

The search found 21 results in 0.01 seconds.

Search results

  1. reRead

    interactive language based installation

    Simon Biggs - 21.09.2010 - 12:04

  2. LYMS

    In the video lyms (which is a non-semantic word), I have solved the question of translation in a special way: words in different languages like spanish, french, german, english and scandinavian are put together.  None of them have the same meaning, the viewer may just taste on the words.  In the first part of the video all the words are starting with f.  In the beginning the f's are exposed in a way they constitute different pictures. The system of the expositions are based on how I made concrete poetry in the sixties. Instead of repeating them differently line by line, the new technology allows me to expose them differently through time.  Then more and more letters are shown, until all the words are exposed.

    Each viewer will have a different experience dependent upon their language background, and the ability to enjoy the poetic combination of the words and the visuality together with the music.  

    Patricia Tomaszek - 12.01.2011 - 18:22

  3. The Readers Project

    Programmatic or computational art is often, although not necessarily, related to art in other media: visual, performative, conceptual, and so on. The art systems of The Readers Project relate to writing and to reading, to our encounters with literary language. This project is an essay in language-driven digital art, in writing digital media. The Readers Project visualizes reading, although it does not do this in the sense of miming conventional human reading. Rather, the project explores and visualizes existing and alternative vectors of reading, vectors that are motivated by the properties and methods of language and language art.

    Scott Rettberg - 06.03.2011 - 11:04

  4. Grafik Dynamo

    Grafik Dynamo is a net art work by Kate Armstrong & Michael Tippett that loads live images from the internet into a live action comic strip. From the time of its launch in 2005 to the end of 2008, the work used a live feed from social networking site LiveJournal. The work is currently using a feed from Flickr. The images are accompanied by narrative fragments that are dynamically loaded into speech and thought bubbles and randomly displayed. Animating the comic strip using dynamic web content opens up the genre in a new way: Together, the images and narrative serve to create a strange, dislocated notion of sense and expectation in the reader, as they are sometimes at odds with each other, sometimes perfectly in sync, and always moving and changing. The work takes an experimental approach to open ended narrative, positing a new hybrid between the flow of data animating the work and the formal perameter that comprises its structure.

    (Source: Project site)

    Eric Dean Rasmussen - 25.05.2011 - 10:46

  5. Requiem

    Requiem is an augmented reality poem in which digital imagery and sound is superimposed on a physical object -- in this case the card with the black and white marker. Simply hold the marker up to the webcam to begin experiencing the piece. Click the 'next scene' button to move through the poem.

    The architecture for Requiem was created by Andrew Roth, under the direction of Caitlin Fisher, as part of the ongoing work of the Augmented Reality Lab at York University. This work is based on the LGPL license of FLARManager and FLARtoolkit and the source is therefore made available to you under the GPLv3 license. Requiem is part of a larger, much more fragmented work by Caitlin Fisher, "Cardamom of the Dead", a novel in fragments built using a tabletop augmented reality storytelling machine (custom software created in the lab called SnapDragon). Cardamom is a wide-ranging spatial piece about collections, hoarding and the things we save when people die, including this poem written by my father.

    (Source: Author's description)

    Meri Alexandra Raita - 03.03.2012 - 19:21

  6. Passage Sets

    Passage Sets is a generative visual poem. It includes an interactive poem generator. The users of the system can position themselves in front of the screen and select words and/or phrases from four lists that become visual as they enter into differing proximities in relation to the screens. Moving forward and/or backward, then stopping in the center of the field, enables the participants to make selections from specific lists authored by Seaman. These words then flow across the screen and become part of an ever-changing line of text at the bottom of the screen.

    Stig Andreassen - 20.03.2012 - 14:23

  7. RC_AI

    It was only after I began working with Robert Coover in the Brown Literary Arts program in 1998 that I remembered my father commenting years earlier on Coover's book Pinocchio in Venice. As a foremost Scholar of the Pinocchio story and its appearances throughout history in literature and media, he was impressed with Coover's handling of the archive. My father went on to write about Coover's treatment in a co-authored book, Pinocchio Goes Postmodern: Perils of a Puppet in the United States

    RC_AI consists of texts composed by myself and Dr. Thomas J. Morrissey, my father, along with several generative algorithms and loose grammars in collaboration with a substantial portion of Robert Coover's Pinocchio in Venice. The panoramic text is a printed array (approximately 380,000 pixels long - or 422 feet) of variable content generated by parsing through approximately 1/2 of Coover's novel using the author's name as a search string. 

    Scott Rettberg - 18.04.2012 - 00:14

  8. Eat Your Tits and Puppets

    An animated adaptation of a poem written by Claire Donato. Cascades of textual progressions -- appearances, disappearances, fades, mirrorings -- are scripted in detail and played back by a custom Java engine across two "pages." The work was presented and read by Claire Donato and Ian Hatcher at ELO_AI 2010 in Providence.

    clairedonato - 11.07.2012 - 02:53

  9. Virtual Communities and Collective Narratives: From Tokyo to Mercedes, Buenos Aires.

    The spread in the use of blogs, bulletin boards and wikis during the first half of the present decade gave rise to discussions about the possible applications of these emerging technologies to a wide range of collaborative enterprises. From building Internet communities to authoring encyclopedias, or producing collective narratives in the form of fan-fictions, blog-fictions or wiki-novels, users from around the world have been exploring the opportunities for innovation, socialization, and artistic creation brought forth by these collaborative platforms. This paper examines the intersections between two of the most influential collective narratives produced in recent years in cyberspace: Train Man, the Internet story of a 23-year-old geek (otaku) who relies on an online community to reduce his geekiness and find a girlfriend; and A Fat Woman Weblog (Weblog de una mujer gorda), the story of a middle class family from Mercedes, Argentina, as told from the perspective of an Argentine housewife (a fictional character impersonated by Hernán Casciari).

    Audun Andreassen - 14.03.2013 - 14:29

  10. Making Sense: aspects of the literary in electronic environments

    This paper investigates the manner in which e-literature is reconstructing and intensifying some of the sensory capacities of literary language. The interactive nature of many works, as well as their use of image and sound and the fact that the ‘surface’ text is produced and informed by a ‘deeper’ level of generative code, means that new critical concepts, vocabularies and ways of reading adequate to this new situation need to be developed. Katherine Hayles. John Cayley, Talan Memmot, and Rita Raley, have all written authoritatively on the importance of software and code in determining approaches to electronic poetics, and the difference this makes to how we understand new media writing. Matt Kirschenbaum makes the distinction between formal and forensic materiality in order to break down the emergent logics at play in the digital ‘text’. We introduce a different perspective, one that focuses on the ecology of the body (its distribution) in its engagement with different forms.

    Audun Andreassen - 14.03.2013 - 14:36

Pages