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  1. The Posthuman Poetics of Instagram Poetry

    Instagram poetry, a type of digital poetry is, as the name implies, poetry that is produced for distribution through the social media channel Instagram and most usually incorporates creative typography with bite size verses. 

    Instagram poetry can demonstrate the cultural impact of a posthuman cyborgian fluidity of borders and forms in that we essentially find ourselves left with anthropophagic texts - cannibalistic texts that remix, reuse and re-appropriate content. Digital texts can no longer be regarded as singular standalone objects rather they are constantly changing assemblages in which inequalities and inefficiencies in their operations drive them towards breakdown, disruption, innovation and change 

    sondre rong davik - 05.09.2018 - 14:54

  2. Hey Siri, Tell Me a Story: AI, Procedural Generation, and Digital Narratives

    This paper examines a selection of examples of AI storytelling from film, games, and interactive fiction to imagine the future of AI authorship and to question the impetus behind this trend of replacing human authors with algorithmically generated narrative. Increasingly, we’re becoming familiarized with AI agents as they are integrated into our daily lives in the form of personified virtual assistants like Siri, Cortana, and Alexa. Recently, director Oscar Sharp and artist Ross Goodwin generated significant media buzz about two short films that they produced which were written by their AI screenwriter, who named himself Benjamin. Both Sunspring (2016) and It’s No Game (2017) were created by Goodwin’s long short-term memory (LSTM) AI that was trained on media content that included science fiction scripts and dialogue delivered by actor David Hasselhoff. It’s No Game offers an especially apt metacommentary on AI storytelling as it addresses the possibility of a writers strike and imagines that entertainment corporations opt out of union negotiations and instead replace their writers with AI authors.

    Jane Lausten - 05.09.2018 - 14:57

  3. Harlowe-quin Romance: Subversive Play at Love (and Sex) with Twine

    model that its own authors rebelled against: “Harlequin thought of everything--except the readers, the authors, and the creative freedom which has traditionally been the cornerstone of literature in Western culture. This publishing giant molded romantic aspirations into super-rationalist forms of communication, the very antithesis of the readers' desires” (“Romance in the Age of Electronics: Harlequin Enterprises,” Feminist Studies 11.1, 54). This description of “molded” aspirations is not so different from the genre molds that dominate the landscape of mainstream gaming: the engines powering franchises place the same inescapable stamp as the Harlequin formula. Romance novels themselves have transformed in the wake of the “e-zines, chat rooms, and bulletin boards” (and their descendants) bringing authors and fans into direct dialogue (Rosalind Gill and Elena Herdieckerhoff, “Rewriting the romance: new femininities in chick lit?” Feminist Media Studies 6.4, 2006).

    Amirah Mahomed - 05.09.2018 - 15:02

  4. Minding the Gap for Online Book Illustrations

    Illustrations play a pivotal role in the culture of the book, which is shifting with the mass digitization of images and entire books in our digital age. For those who study and teach with book illustrations from the Renaissance to the early twenty-century, browsing for this type of visual primary source presents contextual difficulties. Problems range from the misattribution of illustrations to the inability to use the images altogether. 

    (Source: Author's description from ELO 2018 site: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/1234/Minding+the+Gap+for+Online+Book+Illustrations)

    Linn Heidi Stokkedal - 05.09.2018 - 15:03

  5. Populist Modernism: Printed Instagram Poetry and the Literary Highbrow

    “InstaPoets” are a collection of individual Instagrammers who’ve converted their social media capital (hundreds of thousands of followers, millions of “likes” and reposts) into printed book bestseller status. Rupi Kaur alone tallied 1.4 million sales of her first book of Insta Poetry, ​Milk and Honey​, in 2017. Uniquely among books by social media celebrities (​c.f.​books by YouTube celebrities), fans of InstaPoets buy printed book versions of ​exactly the same content​ that’s available for free in an Instagram feed. Why do these fans buy what they already have for free?

    This paper describes the Instagram Poetry phenomenon, then situates it in two contexts: debates about high- and lowbrow digital literary culture; and book industry efforts to understand--and monetize--digital interactivity.

    Nina Kolovic - 05.09.2018 - 15:04

  6. Stalking, Shredding, and Streaming: Reading E-Lit Through Artists’ Alternative Web Browsers

    Alongside the emergent commercial browsers of the late 1990s, several artists made alternative browsers that articulated other ways of conceptualizing a global network of electronic documents, and stood in relief to the particular electronic textuality manifest in browsers like Netscape Navigator and Microsoft’s Internet Explorer—a hypertext imaginary that still deeply informs the predominant browsers of today. Post presents research into three such works: The Web Stalker (1997) by the artist collective I/O/D, Shredder (1998) by Mark Napier, and netomat (1999) by Maciej Wisniewski. 

    Post will draw on interviews with the artists and art historical analytical methods to describe the development, functioning, and long-term impact of these works. In particular, Post considers the ways in which these artists’ browsers can inform the study and practice of electronic literature.

    sondre rong davik - 05.09.2018 - 15:05

  7. Engineering Language: Electronic Literature, the “Value” of Words, and the Teaching of College Writing

    Since the widespread adoption of the printing press, we have been writing with and for machines. However, the ways in which and the extent to which machines could participate in acts of writing have changed over time. We have now reached a point where machines play an active role not only in the reproduction and distribution of writing, but in its production and, even, at times, in its creation and composition. As we find ourselves more and more writing with and for machines, there is the possibility that compositional functions once assigned uniquely to humans can be outsourced or automated.

    Li Yi - 05.09.2018 - 15:06

  8. What We Offer You Is More or Less The Sum of Its Parts : The Human in the In My Computer Book Series.

    From 2011 to 2016, under the guise of editor Domenico Quaranta, small-house publisher Link Edition published the series In My Computer. The premises is self-explanatory; each author has to amalgamate the contents of what will eventually become a material book (printed through the self-printing service Lulu) using contents gleaned and selected from the artists' personal computers. The results are varied and confounding; from Miltos Manetas' haphazardly garnered manifestos and musings to Martin Howse's mammoth-sized compendium of code lines compiling every operation processed by his computer in the span of the month of June 2011, to the screen-grabs of Ubermorgen and the quotidian color-coding of every Web page accessed by Greg Leuch for months, to mention a few examples, every entry in the In My Computer series attempts to radicalize what it means to reify a computer in book form. 

    Linn Heidi Stokkedal - 05.09.2018 - 15:10

  9. Narrating the City in Augmented Aur(e)ality

    The idea of walking as the practice of narrating the city constitutes the recurrent theme of Michel de Certau’s “The Practice of Everyday Life:” the pedestrian activity is repeatedly compared to or described as “enunciation,” “enunciatory operations,” “statements” and “stories”. According to the French sociologist, “[t]he act of walking is to the urban system what the speech act is to language or to the statements uttered” (de Certeau 1988: 97). The story of spatial practices “begins on ground level, with footsteps” (de Certeau 1988: 97) and “the art of >>turning<< phrases finds an equivalent in an art of composing a path (tourner un parcours)” (de Certeau 1988: 100). It might well be said that walking in the city represents not only the very prototype of ergodic literature (Aarseth 1997) but also predates the notion of augmented reality in its technological sense.

    Susanne Årflot Løtvedt - 05.09.2018 - 15:12

  10. Not Sold in Stores: The Commercialization Potential of Digital Fiction

    Since Will Crowther created the first text-adventure game in 1976 (Jerz 2007), digital media has provided ample opportunity for fictional storytelling to evolve. One evolutionary pathway has led to computer games, now the most dominant form of entertainment media. Digital fiction, however, has developed along a more understated pathway, and has yet to emerge into its mainstream or commercial niche; it is not sold on Amazon, Google Play, or Steam; it is not regularly reviewed in ​The New Yorker ​or ​The Guardian​; it does not get adapted into popular films or television shows. Yet digital fiction persists, and in recent years has expanded beyond its roots as experimental texts created and shared amongst academics and avant garde artists, as demonstrated by trends in book apps, Twine games, and educational tools.

    Nina Kolovic - 05.09.2018 - 15:12

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