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  1. An Atlas of Hypertext: Gaps in the Maps

    This paper reports on an the initial stages of compiling a comprehensive, historically deep "atlas" of the structures of interactive stories, with initial surveys in branching narrative genres including gamebooks, hypertext fictions, visual novels, and Twine games. In particular, it considers the "gap" between approaches to two highly related yet radically different archives of branching works: an archive of over 2500 interactive print gamebooks stretching from the 1920s to the present, and contemporary collections of the approximately 1500-2000 extant Twine games available in popular public repositories such as the Interactive Fiction Database (IFDB) and itch.io. What do we find when we consider these forms of electronic literature (and their crucial precurors) as one comprehensive atlas of a vast transmedia territory of interactive storytelling? Which methods may be adapted between print and digital works, and which demand new approaches?

    Akvile Sinkeviciute - 03.10.2018 - 15:16

  2. Janky Materiality: Artifice and Interface

    In this paper I explore blurry intersections and cracked interfaces between page, screen and speaker, analog and digital practice. With reference to the work of Judd Morrissey and Mark Jeffery, Talan Memmott, Claire Donato, Shelley Jackson, Ian Hatcher, Brian Eno, Rob Wittig, Rachel Zolf, bpNichol, David Jhave Johnston, Young-Hae Chang Heavy Industries, Erín Moure, Douglas Kearney, Tan Lin, and others, I think about the ways digital material practice extends the post-structural field, as page-based practices are (further) destabilized by computer-based experiments. These writers treat language itself as a janky technology that works (at least temporarily) through its own failures, so that digital mediation serves to further break and rewire language operations. The “speaker” component of my research refers both to experiments with decentered (if not quite dematerialized) poetic voice, and the sonics of actual voices and other digitally mediated and manipulated sounds. 

    Akvile Sinkeviciute - 03.10.2018 - 15:49

  3. Engineering Language: Electronic Literature, the “Value” of Words, and the Purposes of the First Year College Writing Course in the U.S.

    Engineering Language: Electronic Literature, the “Value” of Words, and the Purposes of the First Year College Writing Course in the U.S.

    Johannah Rodgers - 29.05.2021 - 19:48