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  1. Traces of the trAce Online Writing Centre 1995-2005

    This text serves as an annotated archive with links to various media that give account to the accomplishments of the trAce Online Writing Centre: "Between 1995 and 2005 the trAce Online Writing Centre hosted and indeed fostered a complex media ecology: an ever-expanding web site, an active web forum, a local and and international network of people, a host of virtual collaborations and artist-in-residencies, a body of commissioned artworks, the trAce/Alt-X International Hypertext Competition, the Incubation conference series, and frAme, the trAce Journal of Culture and Technology. What emerged was one of the web’s earliest and most influential international creative communities."

    Patricia Tomaszek - 21.01.2012 - 20:09

  2. Od żył przez pędzel do hipertekstu: O Czarnych jagodach Susan Gibb

    Od żył przez pędzel do hipertekstu: O Czarnych jagodach Susan Gibb

    Patricia Tomaszek - 02.02.2012 - 20:44

  3. Wszyscy jesteśmy cyborgami

    Wszyscy jesteśmy cyborgami

    Patricia Tomaszek - 02.02.2012 - 22:01

  4. Review of Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations, by Chris Funkhouser

    Review of Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations, by Chris Funkhouser

    Patricia Tomaszek - 13.02.2012 - 00:53

  5. The Prison-House of Data

    The Prison-House of Data

    Eric Dean Rasmussen - 20.03.2012 - 09:54

  6. The Flash Community: Implications for Post-Conceptualism

    Complimenting a broader international research paradigm shift, Electronic Literature scholars and practitioners alike have expressed a desire to expand the field to include deep collaborations with other disciplines. In achieving such a goal any original indigenous ideologies and aesthetics may be challenged. This dialectical tension between striving to be niche/identifiable/original in a mixed discipline economy faced with contemporary descriptors of ‘human experience’ such as Baumanr’s Liquid Modernity (2000), Antonelli’s Elasticity (2008) or even Turkle’s "life mix" (2011) remains key to facing this challenge.

    Using new interviews, emergent theories and archival resources this paper argues that the Flash community has already faced the issue of contemporary homogeneity driven by our on-going context of rapid technological change, and can be regarded as an exemplar of post-conceptual experimentalism. After a comparative analysis between the Flash Community and Electronic Literature the paper goes on to explore other new insights and considers the implications of being post-conceptual as a future opportunity and/or risk for Electronic Literature.

    Eric Dean Rasmussen - 23.03.2012 - 07:21

  7. Interactive Fiction Communities: From Preservation through Promotion and Beyond

    The interactive fiction (IF) community has for decades been involved with the authorship, sharing, reading, and discussion of one type of electronic literature and computer game. Creating interactive fiction is a game-making and world-building activity, one that involves programming as well as writing. Playing interactive fiction typically involves typing input and receiving a textual response explaining the current situation. From the first canonical interactive fiction, the minicomputer game Adventure, the form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online.

    Eric Dean Rasmussen - 23.03.2012 - 07:24

  8. A Short History of Electronic Literature and Communities in the Nordic Countries

    While literary hypertexts and the research field were still in an early stage, Nordic researchers laid their eyes on the literary potential of hypertext technologies. Some Nordic researchers (e.g. Aarseth 1994; Koskimaa 1994; Liestøl 1994), I would claim (perhaps in a moment of patriotism), contributed significantly to a research field still in its infancy. Still, after almost twenty years, it is hard to discover a specifically Nordic community for electronic literature. Those scholars conducting research on electronic literature in the Nordic countries are usually associates of international communities like the Electronic Literature Organization, Digital Fiction International Network and Electronic Literature as a Model of Creativity and Innovation in Practice. Similar communities in the Nordic countries are not that easy to spot, but we might say that they exist, although as rather small-scale projects and communities. This does however not imply that they are insignificant.

    Eric Dean Rasmussen - 23.03.2012 - 07:26

  9. Shyness, Cushions, and Food: Case Studies in American Creative Communities

    In this paper I look at some often-overlooked aspects of creative collaboration, drawing on my experiences in a series of group projects in which I participated over a span of almost 30 years. The infrastructural and interpersonal details of creative collaboration— the architectural space and seating arrangements, food and drink, public and private meeting spaces, meeting management, social conventions—I will argue to be important factors in the quantity and quality of the work produced. These elements are often excluded from certain types of scholarly discourse and I will make a parallel argument for the importance of their inclusion in literary history and criticism.

    I use examples such as: Invisible Seattle (a literary/performance group and early e-literature pioneers), Persimmons & Myrrh (a structured show-and-tell society that included among its members David Sedaris), Chicago e-Lit Dinners (a breeding ground for e-literature projects and community), Rude Trip (a German/American collaborative literature project) and Imperial Quality Media (producers of netprov e-literature).

    Eric Dean Rasmussen - 23.03.2012 - 07:28

  10. Developing an Identity for the Field of Electronic Literature: Reflections on the Electronic Literature Organization Archives

    The Electronic Literature Organization (ELO) was founded as a literary nonprofit organization in 1999 after the Technology Platforms for 21st Century Literature conference at Brown University. Along with Jeff Ballowe and Robert Coover, I was a co-founder of the ELO, and served as its first Executive Director from 1999-2001, and have served on its board of directors in the years since then. Today it is one of the most active organizations in the field of electronic literature, central to the practice of e-lit in the United States and its establishment as an academic discipline. This essay briefly outlines the early history of the organization, the ways that the mission, profile, and the focus of the organization evolved and changed in its first decade, and offers some tentative insights into the ways that an institutionally structured community can facilitate network-mediated art practice.

    Eric Dean Rasmussen - 23.03.2012 - 07:30

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