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  1. Literal Art

    John Cayley dadas up the digital, revealing similarities of type across two normally separate, unequal categories: image and text. "Neither lines nor pixels but letters," finally, unite.

    (Source: ebr First Person thread page)

    Eric Dean Rasmussen - 15.02.2012 - 13:15

  2. From Game-Story to Cyberdrama

    Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

    Andre Lund - 26.09.2017 - 13:09

  3. Gamers: Writers, Artists & Programmers on the Pleasures of Pixels

    No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape. (Source: Google Books)

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:32