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  1. Das Epos der Maschine. Avantgardestrategier i Cyberspace?

    Das Epos der Maschine. Avantgardestrategier i Cyberspace?

    Jill Walker Rettberg - 18.06.2012 - 11:30

  2. Mobile Bodies, Zones of Attention and Tactical Media Interventions

    Mobile Bodies, Zones of Attention and Tactical Media Interventions

    Carolyn Guertin - 20.06.2012 - 19:15

  3. Beyond The Threshold: The Dynamic Interface as Permeable Technology

    Beyond The Threshold: The Dynamic Interface as Permeable Technology

    Carolyn Guertin - 20.06.2012 - 19:29

  4. All The Rage: The Digital Body and Deadly Play in the Age of the Suicide Bomber

    All The Rage: The Digital Body and Deadly Play in the Age of the Suicide Bomber

    Carolyn Guertin - 20.06.2012 - 19:53

  5. Post-Chapter Dialogue, Simanowski and Ricardo

    Post-Chapter Dialogue, Simanowski and Ricardo

    Eric Dean Rasmussen - 27.06.2012 - 11:33

  6. Post-Chapter Dialoge, Raley and Ricardo

    Post-Chapter Dialoge, Raley and Ricardo

    Eric Dean Rasmussen - 27.06.2012 - 11:38

  7. Post-Chapter Dialogue, Gendolla and Ricardo

    Post-Chapter Dialogue, Gendolla and Ricardo

    Eric Dean Rasmussen - 27.06.2012 - 14:44

  8. Getting in on the Ground Floor: A Hazy History of How and Why We Banded Together

    "Getting in on the Ground Floor: A Hazy History of How and Why We Banded Together" was commissioned for xxxboîte, an artifact produced in celebration of the first ten years of Studio XX, a Feminist art centre for technological exploration, creation, and critique, founded in Montreal in 1996. 

    J. R. Carpenter - 29.07.2012 - 13:13

  9. Programming for Fun, Together

    Ever since computers have been programmed, people have programmed them together. From almost the first days of programming, people have also programmed them unofficially, for fun, to create literary and artistic works, games, and technically impressive feats that suggest new directions for computing.

    This paper look into how programmers have worked together in the area of creative computing, and provide a brief discussion of three types of creative programming practices.

    Elisabeth Nesheim - 09.08.2012 - 20:01

  10. Reflections on the Perception of Generative and Interactive Hypermedia Works

    Reflections on the Perception of Generative and Interactive Hypermedia Works

    Patricia Tomaszek - 23.08.2012 - 13:36

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