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  1. Beyond Play and Narration: Video Games as Simulations of Self Action

    Beyond Play and Narration: Video Games as Simulations of Self Action

    Eric Dean Rasmussen - 31.08.2011 - 15:40

  2. On Reading 300 Works of Electronic Literature: Preliminary Reflections

    Note: Tabbi's essay was posted on July 22, 2009, on the online forum On the Human, hosted by the National Humanities Center where it generated 35 additional posts. It was reprinted, along edited versions of these responses, in Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres (Transcript, 2010). These responses are archived separtedly in the ELMCIP Knowledge Base As "Responses to 'On Reading 300 Works of Electronic Literature: Preliminary Reflections.'"

    Eric Dean Rasmussen - 31.08.2011 - 15:55

  3. Nonlinearity and Literary Theory

    Originally published in Hyper/Text/Theory, Rpt. in The New Media Reader.

    Eric Dean Rasmussen - 12.09.2011 - 08:07

  4. Electronic Fiction in the 21st Century

    In the 21st Century, readers will turn on and interact with
    literature that is displayed on affordable, book-sized computers.
    Electronic fiction forms will include "narrabases" (nonsequential novels
    that rely on large computer databases); "narrative data structures" that
    elegantly organize fictional information on eye-pleasing computer
    screens; complex narrative investigations based on the adventure story
    model developed in computer games; and stories told collaboratively by
    groups of writers in online communities. Computers may even store their
    own observations and use them to tell their own stories in their own 
    words.

    Author's Note: At the time of the writing of this classic paper I was excited
    by the possibilities that hyperfiction offered for a new literature. I still am.
    However, I now see print literature and e-literature more as parallel art forms
    where ideally writers in each medium understand each other's vision and, 
    as between poetry and fiction, sometimes move with ease between the two mediums
    (Source: paper as published on web)

    Jill Walker Rettberg - 18.09.2011 - 21:48

  5. The Present [Future] of Electronic Literature

    The Present [Future] of Electronic Literature

    Dene Grigar - 06.10.2011 - 07:00

  6. The Potential of Electronic Textuality

    The Potential of Electronic Textuality

    Dene Grigar - 06.10.2011 - 07:05

  7. Electronic Literature: Its Types and Some Examples

    Electronic Literature: Its Types and Some Examples

    Dene Grigar - 06.10.2011 - 07:12

  8. 'What Is Seen Depends Upon How Everybody Is Doing Everything': Using Hypertext to Teach Gertrude Stein's Tender Buttons

    'What Is Seen Depends Upon How Everybody Is Doing Everything': Using Hypertext to Teach Gertrude Stein's Tender Buttons

    Dene Grigar - 06.10.2011 - 07:15

  9. Five Elements of Digital Literature

    Five Elements of Digital Literature

    Meri Alexandra Raita - 06.10.2011 - 10:22

  10. CityFish

    CityFish is a hybrid word, title of a hybrid work, tale of a hybrid creature. Part classical parable, part children’s picture book, CityFish is a web-based intertextual hypermedia transmutation of Aesop’s Town Mouse Country Mouse fable. Winters, Lynne freezes in Celsius in the fishing village of Brooklyn, Nova Scotia (Canada), a few minutes walk from a white sandy beach. Summers, she suffers her city cousins sweltering in Fahrenheit in Queens, New York (USA). Lynne knows everyone knows it’s supposed to be the other way around. Lynne is a fish out of water. In the country, her knowledge of the city separates her from her school of friends. In the city, her foreignness marks her as exotic. Meanwhile, the real city fish lie in scaly heaps on long ice-packed tables in hot and narrow Chinatown streets. CityFish represents asynchronous relationships between people, places, perspectives and times through a horizontally scrolling browser window, suggestive of a panorama, a diorama, a horizon line, a skyline, a timeline, a Torah scroll.

    J. R. Carpenter - 07.10.2011 - 15:10

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