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  1. Christopher Strachey: The First Digital Artist?

    Extensive blog post in GrandTextAuto arguing that Christopher Strachey's love letter generator was in fact the first work of digital literature, with many references and quotations. A debate follows in the comments, for instance discussing the idea that the generator may be a form of anti-literature, a parody of literature.

    Jill Walker Rettberg - 24.03.2011 - 23:15

  2. As We May Think

    As We May Think

    Scott Rettberg - 25.03.2011 - 11:31

  3. Remediation: Understanding New Media

    Media critics remain captivated by the modernist myth of the new: they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption. They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another: photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.

    (Source: MIT Press)

    Maria Engberg - 28.03.2011 - 17:22

  4. A Subjective Chronology of Cybertext, Hypertext, and Electronic Writing

    A timeline of events and publications relating to creative work in hypertext and new media, admittedly subjective, but providing a view of the field as seen by one of the pioneers in the field of electronic literature.

    Jill Walker Rettberg - 04.04.2011 - 20:27

  5. Experimental Poetry and Technology in Argentina: History, Critique, Politics

    Experimental Poetry and Technology in Argentina: History, Critique, Politics

    Scott Rettberg - 21.05.2011 - 00:08

  6. Poetics in the Expanded Field: Textual, Visual, Digital . . .

    Poetics in the Expanded Field: Textual, Visual, Digital . . .

    Eric Dean Rasmussen - 30.05.2011 - 21:10

  7. Zeros and Ones: Digital Women and the New Cyberculture

    Zeros and Ones: Digital Women and the New Cyberculture

    Eric Dean Rasmussen - 08.07.2011 - 11:32

  8. The History of Hypertext Authoring and Beyond: Interview with Stuart Moulthrop

    Malloy's interview with Moulthrop focuses on his early work, his entrée into writing hypertext and his hypertext novel Victory Garden, the "mostly mythical" artists' collective TINAC, and one of his later works, Under Language. The interview appears on the Authoring Software project.

    Scott Rettberg - 20.10.2011 - 09:42

  9. Friending the Past: The Sense of History and Social Computing

    Reflecting on the relation between the media ages of orality, writing, and digital networking, Liu asks the question: what happens today to the “sense of history” that was the glory of the high age of print? In particular, what does the age of social computing—social networking, blogs, Twitter, etc.—have in common with prior ages in which the experience of sociality was deeply vested in a shared sense of history? Liu focuses on a comparison of nineteenth-century historicism and contemporary Web 2.0, and concludes by touching on the RoSE Research-oriented Social Environment that the Transliteracies Project he directs has been building to model past bibliographical resources as a social network. (Source: author's abstract)

    Eric Dean Rasmussen - 20.10.2011 - 13:05

  10. Interactive Fiction Communities: From Preservation through Promotion and Beyond

    The interactive fiction (IF) community has for decades been involved with the authorship, sharing, reading, and discussion of one type of electronic literature and computer game. Creating interactive fiction is a game-making and world-building activity, one that involves programming as well as writing. Playing interactive fiction typically involves typing input and receiving a textual response explaining the current situation. From the first canonical interactive fiction, the minicomputer game Adventure, the form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online.

    Eric Dean Rasmussen - 23.03.2012 - 07:24

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