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  1. Digital Literature: Theoretical and Aesthetic Reflections

    The emergence of a new phenomenon – digital literature – within the field of
    literary studies calls for the reorganization and creation of new theoretical and
    analytical repertoires. As models of communication change, so do
    reception and production processes accompanying these changes. Within these
    altered scenarios, the dissertation Digital Literature: Theoretical and Aesthetic
    Reflections is a response to the aesthetic and theoretical challenges brought on by
    computer-based literature. As a methodological strategy, the dissertation articulates
    recent trends in the theory of digital aesthetics – remediation (BOLTER),
    eventilization (HAYLES), correlations of performativity, intermediality and
    interactivity with meaning-driven analysis (SIMANOWSKI), Medienumbrüche
    (GENDOLLA & SCHÄFER) – with theories of production of presence
    (GUMBRECHT), autopoietic communicative models (LUHMANN) and closereadings
    of digital works. By scripting a dialogue with key theorists from print
    literary theory as well as new media theorists and artists in the burgeoning field,

    Luciana Gattass - 08.05.2012 - 14:38

  2. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46