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  1. “Let my readers go”: Freedom, the ‘post-’, electronic ‘literature’

    What do Jeremy Hight’s Glacial, A Novel (whose content he has pledged to Tweet one word at a time every day between the November 2020 and June 2042), Anna Anthropy’s Queers in Love At the End of the World (a Twine romance unfolding at the eleventh minute before the apocalypse which readers are allowed to devour in just ten seconds), and Claire Dinsmore’s The Dazzle as Question (a hypermedia prose-poem about old-school artistry versus the onset of the digital with a penchant for blind(sid)ing its reader) all share in common? For one, they are narratives mediated by computer-hosted platforms and invested in wresting lection from their readers. For another, this paper will argue, they are examples of the post-literary according to a very specific and not strictly conventional definition.

    Milosz Waskiewicz - 25.05.2021 - 15:04

  2. Salon June 8 2021: Playable Comms

    Playable Comms is an interdisciplinary, collaborative network of projects with the aim of examining interactive digital narratives (IDNs) as tools for educating audiences on topics of science and health. More specifically, the research evaluates the efficacy of using IDNs for health and sci-comm, attempting to measure message uptake from outright rejection to holistic adoption engendering associated behavioural change. As a practice-based practitioner/researcher composing IDNs and evaluating their efficacy on multiple projects, I aim to develop a model for health and science communication through reading and writing IDNs that can be implemented in a wide array of scenarios and topic areas.

    Hannah Ackermans - 06.08.2021 - 15:53