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  1. Humanities Games and the Market in Digital Futures

    Humanities Games and the Market in Digital Futures

    Eric Dean Rasmussen - 20.10.2011 - 08:50

  2. Expanding the Concept of Writing: Notes on Net Art, Digital Narrative and Viral Ethics

    Expanding the Concept of Writing: Notes on Net Art, Digital Narrative and Viral Ethics

    Eric Dean Rasmussen - 06.03.2012 - 11:55

  3. Italo Calvino’s Six Memos as ethical imperative in J.R. Carpenter’s The Gathering Cloud

    In 1985, Italo Calvino wrote a series of lectures (later published as ‘memos’) in which he proposed six values he deemed crucial to literature as it moved into the next millennium: lightness, quickness, ‘crystal’ exactitude, visibility, multiplicity, and consistency. Though never a writer of electronic literature, Calvino has frequently been associated or referenced in relation to digital works. J.R. Carpenter’s web-based work The Gathering Cloud (2016) (hereafter TGC) exhibits Calvino’s values. TGC is informed by Howard’s 1803 Essay on the Modifications of Clouds. Howard’s ‘frontispiece’ and five ‘plates’ are used in Carpenter’s web-based work. Poetry is then superimposed on these repurposed illustrations. Situated ‘within’ the poetry, animated gif collages play.

    David Wright - 04.09.2019 - 02:28