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  1. Electronic Literature

    Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context.

    In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include hypertext fiction, combinatory poetics, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. 

    Scott Rettberg - 01.05.2018 - 20:06

  2. Is there a gap in the classroom? Inanimate Alice in Portuguese schools

    There is still a big gap between electronic literature for children and Portuguese schools. Actually, this situation is in contrast with the increasing interest the educational community and publishers show in print literature for children and young adults in Portugal.
    In this paper we aim to develop the steps that the team from the project Inanimate Alice: Translating Electronic Literature for an Educational Context (Centre of Portuguese Literature at the University of Coimbra) took in order to give Portuguese students the opportunity to experience e-lit.
    As our ultimate goal is to introduce e-lit in Portuguese schools, the team has translated the first five episodes of Inanimate Alice and is now working on the translation of the Pedagogical Guidance, created by Bill Boyd.
    To accomplish that, we needed to find financial support to publish the Portuguese version of the series. So we contacted the two biggest education-oriented Publishing Companies in Portugal, but they rely a lot on the ministerial documents and they barely dare to innovate, as it is safer to publish what the Ministry of Education (ME) recommends schools, teachers and students to buy.

    Li Yi - 05.09.2018 - 15:48

  3. Pleasure and E-Lit: Looking at the Difficult and Unfamiliar in the Undergraduate Classroom

    In their 2001 book Art with a Difference: Looking at Difficult and Unfamiliar Art, Leonard Diepeeveen and Timothy Van Laar observe “Artwork is not just an object; it is an object (or event) that does something. The most basic thing an artwork does is give its viewers an implicit set of instructions for its use; it suggests ways in which it ought to be experienced” (95).

    While not written with electronic literature in mind, the book was designed as a supplementary text for beginning arts courses with an awareness of the difficulty that many beginning or non- specialist readers have in understanding contemporary art. The e-lit classroom can be beset by similar difficulties; even the most avid readers in a class can be puzzled by or resistant to the diverse cognitive and ergodic “reading” activities that accrue under the banner of electronic literature.

    Li Yi - 05.09.2018 - 16:01

  4. Histories and Genres of Electronic Literature

    This lightning talk will be a presentation of a new book by Scott Rettberg, Electronic Literature, forthcoming from Polity Press in Autumn 2018. Electronic literature has rapidly developed as a field of creative practice, academic research, and pedagogy. A growing concentration of critical and theoretical activity in electronic literature has corresponded to similar growth in the corpus of creative work in the international field. With few exceptions however the research monographs have been narrow in focus and aimed at specialist researchers. University teachers in the field have had to cobble together reading lists with no core text available for adoption. There has until now however been a significant lack in the literature of the field: few books so far have attempted to constitute electronic literature in a broad sense as a subject in totality.

    Amirah Mahomed - 19.09.2018 - 14:20

  5. Probing the gaps between datasets and interfaces in electronic literature

    The contrast between the conceptual and material realities of data harvesting and of digital interfaces is a captivating subject matter I will tap into to make visible the physicality of the internet and to subvert destructive dominant, colonial narratives with respect to the natural environment and climate. 

    This intervention will use poetry and photography/video as electronic literature to shed light on the conceptual language used online (e.g., on social media, corporate websites, online magazines, etc.) to discuss datasets in relationship to digital interfaces. Furthermore, it will address an identifiable gap within this language, which can be viewed in the production of massive amounts of electronic waste. 

    Amirah Mahomed - 19.09.2018 - 14:53

  6. Opening up the Silent World: Narrating Interaction in a Digital Comic

    This paper examines Minna Sundberg’s ongoing and award winning digital web comic Stand Still. Stay Silent as a type of e-literature increasingly found in the “gap” between digitized comics and graphic novels on the one hand and born digital e-lit on the other. While the Sunberg’s process of production will be briefly noted, the main focus explores how the comic thematizes modes of interactivity that Sundberg also encourages in her readers/followers via forms of social media. Set in a post-apocalyptic world , the comic is an ongoing tale of exploration and discovery, where a group young explorers have left the havens of plague-free safe zones in order to see what is left of the rest of the world. The supernatural elements associated with the plague, or “the illness,” are also associated with a past that somehow went wrong. Writing of “Beasts, Trolls, and Giants,” the narrator explains, “They are a shadow of our past, a distorted echo of what once there was.” Avoiding the shadow of the past and the monstrosities it has produced is a powerful theme, carrying an implied social critique that deserves examination.

    Amirah Mahomed - 19.09.2018 - 15:17

  7. Humor & Constraint in Electronic Literature

    Humor & Constraint in Electronic Literature

    Carlos Muñoz - 03.10.2018 - 15:23

  8. Congress of Fakery

    We live in a time of “fake news”... and not just “fake news” fake news for real people and real news about fake people, but fake news about fake news for fake people about fake people. So what does it mean to be “fake” in an age of accelerating information? The Congress of Fakery, a roundtable conversation on frauds, hoaxes, and other forms of informational flimflam by artists in the realm of electronic literature, aims to take up this question with a specific eye on its history, epistemology, practice, and possibilities for future fakery. Gaps we will address are: the real and the fake, the fake and the imaginary, the sender and receiver, differing cultures of reception, official and unofficial, and other rifts in the flow of information.

    Jane Lausten - 03.10.2018 - 15:25

  9. Coping with bits: Dene Grigar

    Dene Grigar begins by detailing the challenges that current archival practices pose for preserving electronic literature. Examples from various library collections and experiences with preparing works for archives in her own lab help to foreground the problems needed to be solved.

    Carlos Muñoz - 15.10.2018 - 19:21

  10. Coping with bits: Leonardo Flores

    Leonardo Flores introduces the ELO’s initiative to preserve works of e-lit at the Electronic Literature Archives (ELA) and the white paper the committee is developing for others interested finding sustainable ways to make e-lit accessible for long-term use to the public.

    Carlos Muñoz - 15.10.2018 - 19:26

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