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  1. Interview with Dene Grigar

    In this interview Dene Grigar tells about her approach to electronic literature in the early 1990s and about her work as curator for the exhibit "Electronic Literature and Its Emerging Forms" in 2015. She goes on describing some distinguishing features of electronic literature and explaining her 'conceptual shift' on regard to the way of working with computers. Finally she suggests some methods of analysis for the understanding of electronic literature for both academic scholars and mainstream audience.

    Patricia Tomaszek - 28.06.2013 - 00:00

  2. Digital Poesi. Æstetisk Analyse og det Mediales Rolle i Kunstværkers Kommunikation

    ENGLISH SUMMARY Digital Poetry: Aesthetic analysis and the role ofmediality in the communication of artwork Digital poetry (language-based digital art) is a global, interdisciplinary movement consisting of poets, artists and programmers who study and develop opportunities for programmed writing. Digital poetry combines writing with animation, images and sound. There are moving letters, interaction and autogenerative programming. Some digital poems also consist of actual programming code. Digital poetry can be colourful, expressive, technologically advanced, organic, delicate and minimalistic. The thesis consists of analyses of selected examples of digital poetry and investigates, discusses and demonstrates how digital poetry can be analysed. This results in a wide range of theoretical issues concerning genre and intermediality, media philosophical questions regarding technologies of writing and issues related to programming, materiality, temporality and agency. The thesis is a methodological reflection on which concepts should be applied and what new set of questions should be asked in the analysis of digital poetry and contemporary digital art in a broader sense.

    Patricia Tomaszek - 28.06.2013 - 17:21

  3. Getting Your Hands on Electronic Literature: Exploring Tactile Fictions with the Reading Glove

    “Interactive narrative” is a loaded phrase that invokes different dreams for different populations of people. For new media theorists like Janet Murray (1) and Brenda (2) Laurel, it elicits visions of participatory stories enacted within immersive simulated “holodecks.” For theorists of hypertext and interactive fiction like Jay David Bolter (3) and Emily Short, (4) it suggests branching textual environments and rhizomatic tangles of linked lexia. For researchers in computer science and AI, it has manifested in simulations of believable human characters (5), and intelligent storytellers that direct the action in a simulated storyworld along desirable narrative paths (6). Within the digital games community, theorists like Henry Jenkins, (7) Celia Pearce, (8) and Jim Bizzocchi (9) suggest broad framings of narrative that allow it to infuse and enhance gameplay. Outside of academic research, interactive narrative conjures images of “Choose Your Own Adventure” novels, role-playing games, and improvisational theater.

    Patricia Tomaszek - 01.07.2013 - 17:57

  4. Reading at the Thresholds of Book Covers and Opening Screens

    In this article I relate Gérard Genette’s paratext theory Paratexts: Thresholds of Interpretation (1997) that was originally published in French as Seuils in 1987 to theories that relate to what presumably constitutes narrative beginnings (Kellman; Richardson; Rabinowitz). Genette’s theory considers different liminal devices as that which “guide a reader’s reading” such as for example a book cover. Among other’s, I explore reader comments that reflect on their reading experience of book covers expressed in social media environments such as goodreads.com and the blogosphere. I propose that the book cover potentially foreshadows it’s content proleptically (Genette) and in a centripetal (McCracken) notion draws to a book’s content. Two examplary “openings” as thresholds to a narrative are considered: the book cover of the paper-based publication Borgerligt tusmørke by Simon Fruelund and Voyage into the Unkown (Roderick Coover), a work of literature published in programmable media.

    Patricia Tomaszek - 02.07.2013 - 11:09

  5. Artificial Intelligence and Literary Creativity: Inside the Mind of BRUTUS, a Storytelling Machine

    This text covers: setting the stage; the problem of imagery; the problem of consciousness; mathematizing betrayal; literary creativity and Church's Thesis; inside the mind of BRUTUS.

    Jill Walker Rettberg - 02.07.2013 - 11:37

  6. Cibertextualidades 5

    The impact of hypertext and hypermedia on scholarly editing of our literary legacy, which is increasingly published in electronic formats, has fostered a conceptual shift from the archive as a classified hierarchical collection of texts to the archive as a decentred and reconfigurable network of texts. Another important set of questions concerns new methods for editing and organizing multimodal textualities resulting from combinations of materials and media (graphic, audio, video, digital). The convergent multimodality of digital textuality opens up a new editing and archival space for multimedia and intermedia forms of writing. In the current technological context, innovative and experimental literary forms become relevant, as many of the operations that the machine provides can be found in previous literary practices: from collages and automatic writing to narrative permutations and intermedia poetry. This issue of the journal addresses problems of representing, archiving, and publishing experimental literary forms in digital spaces.

    Patricia Tomaszek - 02.07.2013 - 16:56

  7. A Literatura Factorial [l!]

    By focusing on hyperfiction, this paper presents some proto-hyperfictions, dealing with literature's combinatorial processes (ars combinatoria), and with its composition based on permutations. This practice, which continues today, although using different techniques and effects, I call factorial literature [l!]. My aim is to introduce the concept of factorial literature as a transtemporal genre that has been intensified in the context of electronic literature. In the analysis of hyperfiction, I return to the definitions of hypertext by Theodor Holm Nelson (1965) and Gérard Genette (1982). Referring back to essays by Italo Calvino (1967) on literature, mathematics and cybernetics, and articles by Robert Coover (1992, 1993) about the new literary practices in digital environments, I prepare the coordinates for a revaluation of hyperfiction's recent history and its software, namely through the transient concept of constant restart, associated with the reader's new role as user.

    Patricia Tomaszek - 02.07.2013 - 17:01

  8. Introducing the ELMCIP Electronic Literature Knowledge Base

    Introducing the ELMCIP Electronic Literature Knowledge Base

    Patricia Tomaszek - 02.07.2013 - 17:31

  9. A világháló metaforái

    A szerző széleskörűen mutatja be a művészet és a világháló kapcsolatát, igyekezvén egyensúlyban tartani e két terület összefonódásának pozitívumait és negatívumait egyaránt. Olvasmányos stílusa minden érdeklődőt kielégítően vezet be egy modern világba, s a világhálón megszületett „újszerű tudás” bemutatásával fontos térképe lehet mindazoknak, akik nem találják helyüket a mediatizált művészet útvesztőjében.

    Jill Walker Rettberg - 03.07.2013 - 00:28

  10. The Idiocy of the Digital Literary (and what does it have to do with digital humanities)?

    What does the category of the literary give to digital humanities? Nothing and everything. This essay considers the "idiocy" of the literary: its unaccountable singularity, which guarantees that we continue to return to it as a source, inspiration, and challenge. As a consequence, digital humanities is inspired and irritated by the literary.

    My essay shows this in three ways. First, through a speculative exploration of the relation between digital humanities and the category of "the literary." Second, through a quick survey of the use of literature in digital humanities project. Thirdly, through a specific examination of TEI and character rendering as digital humanities concerns that necessarily engage with the literary. Once again, the literary remains singular and not abstract, literal in a way that challenges and provokes us towards new digital humanities work.

    Scott Rettberg - 03.07.2013 - 13:00

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