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  1. Digital Prohibition Piracy and Authorship in New Media Art

    The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials.

    Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.

    (Source: Continuum online catalog)

    Eric Dean Rasmussen - 28.03.2012 - 09:48

  2. A Performance of Reality. Handwriting and Paper in Digital Literature

    Digital literature emphasizes its own medium, and it brings to the foreground the graphic, material aspects of language. Experiments with the new medium and with the form of language are generally presented and interpreted within a framework of the historical avant-garde or the neo-avant-garde. This article aims to take a new perspective on the emerging digital materiality of language.

    The analysis of three works that remediate paper, the voice, the writing hand, or the physical presence of the author, leads to the conclusion that an ‘absent presence’ is given prominence. This paradoxical merging of presence and absence makes these forms of digital literature an expression of a specifically late postmodernist ambivalent stance regarding representation of the ‘real’. Complicity with the media culture goes hand in hand with an ironic approach of the mediatedness of the world and the body.

    (Source: Author's abstract)

    Marije Koens - 03.05.2012 - 22:57

  3. Quantum Authoring for "Prom Week": What We Learned Writing Six Thousand Lines of Procedurally-Driven Dialogue

    "Prom Week" is an innovative new social simulation game from the Expressive Intelligence Studio at UC Santa Cruz. Unlike other social games like The Sims, Prom Week's goal (as with its spiritual and technological predecessor, Façade) is to merge rich character specificity with a highly dynamic story space: a playable system with a coherent narrative. When I was brought on board as the lead author a year before release, I had no idea the scale of work I was getting myself into: overseeing a team of (at times) eight writers to create over eight hundred hand-authored scenes tightly integrated with pre- and post-conditions, inline variation, and animation choreography. Each scene had to be specific enough to be narratively satisfying but broad enough to cover as wide a possibility space as possible, putting severe limitations on how dialogue could be written.

    Eric Dean Rasmussen - 22.06.2012 - 16:58

  4. Of People Not Machines: Authorship, Copyright and the Computer Programmer

    Authorship of computer programs merits close attention, on one level, because it illustrates what is one of my more general observations about the relationship between ideas of authorship in law and the "digital arts": its complexity. The sphere of "digital arts" is characterised by a multiplicity of creative practices and consequently a diversity of ideas about “authorship”, which resist simplistic conclusions as to what the challenge of the digital should mean for law. At the same time, the status of computer programmers as authors draws attention to what for modern lawyers is likely to be an unexpected and counter-intuitive observation about certain aspects of the relation between digital art and law: far from always a source of challenge, the discourses of authorship in the "digital arts" can also provide the law with assistance. Indeed, as we will see, in humanising technology and exalting the computer programmer as a creative poet, certain discourses of digital art can in fact provide coherence and legitimacy to legal concepts of authorship, rather than challenging them.

    Elisabeth Nesheim - 27.08.2012 - 14:08

  5. Eviscerating the Antiseptic (Interview with Jason Nelson)

    Jason Nelson is a renegade geographer of glitch labyrinths: irreverent and lucid, his net-art poetry-games ( secrettechnology.com/ ) have enchanted (and annihilated) millions of (daunted and demented) surfers.

    In Nelson's poem-games, language coalesces into ricochet gif-licking flash-taunts which challenge poetry's traditional layout, rhyme, sanity and meter. Each reader must writhe and compete in order to unlock new verses and levels.

    These interface contortions obscure an ambivalent misanthropic visionary, which is a mere overlay to a deeper humanity, engaged with the tragedy of the lost human, adrift in a universe of demands, pressing buttons like a bitter rabbit hunting stars.

    Interview 2013-06-21 ELO Morgantown.

    (Source: David Jhave Johnston, Vimeo)

    Scott Rettberg - 12.02.2013 - 13:39