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  1. Digital Media

    The chapter takes readers through a semester of teaching narrative-based electronic literature works, including interactive fiction, storyspace hypertexts, web hypertexts, email fiction and interactive web-based narratives.

    Scott Rettberg - 13.01.2011 - 15:24

  2. Reading Moving Letters: Digital Literature in Research and Teaching

    Digital media is increasingly finding its way into the discussions of the humanities classroom. But while we have a number of grand theoretical texts about digital literature we as yet have little in the way of resources for discussing the down-to-earth practices of research, teaching, and curriculum necessary for this work to mature. This book presents contributions by scholars and teachers from different countries and academic environments who articulate their approach to the study and teaching of digital literature and thus give a broader audience an idea of the state-of-the-art of the subject matter also in international comparison.(Source: Publisher's abstract)

    Patricia Tomaszek - 14.01.2011 - 01:39

  3. Literature in Digital Culture: Pedagogical Possibilities

    Literature in Digital Culture: Pedagogical Possibilities

    Eric Dean Rasmussen - 06.04.2011 - 11:58

  4. In Search for the Novel Possibilities of Text-Based Installations: Teaching Digital Literature within New Media Studies in Slovenia

    In Search for the Novel Possibilities of Text-Based Installations: Teaching Digital Literature within New Media Studies in Slovenia

    Eric Dean Rasmussen - 07.04.2011 - 12:32

  5. Teaching Digital Literature through Multi-Layered Analysis

    Teaching Digital Literature through Multi-Layered Analysis

    Eric Dean Rasmussen - 07.04.2011 - 12:34

  6. Dichtung Digital 40

    This edition reflects upon the need of techniques to approach the ongoing upheavals taking place in today's technology-driven production of (literary) art. The contributions assembled here all discuss ways of reading cultural objects created with digital media. The objects of interest are: a computer game (Soderman), a performance of a work that houses and visualizes its literary artifacts on a website - a huge database of texts by different authors (Rettberg), default settings and electronic poetics in an age of technological determinism (Heckman), literary artifacts in between book and programmable media (Vincler), story-telling in the Gulf (Lenze), and signs in a culture of mashups (Navas). In a time when cultural objects in digital culture reconfigure the reception of their addressees, it is important to develop not only a proper understanding of the impact of these ruptures on literary communication but also an interpretation of the presented moves into the scope of scholarly discussion. Such an engagement calls for what Roberto Simanowski proposes in his contribution: "digital hermeneutics."

    Patricia Tomaszek - 06.05.2011 - 18:42