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  1. Hypertextual Criticism: Comparative Readings of Three Web Hypertexts About Literature and Film

    Hypertextual Criticism: Comparative Readings of Three Web Hypertexts About Literature and Film

    Jill Walker Rettberg - 15.10.2011 - 22:18

  2. Framing Embodiment in General Purpose Computing

    M.A. Thesis, 94 pages

    Elisabeth Nesheim - 20.08.2012 - 02:07

  3. Netzliteratur in der Lehre: Fachliche Kompetenzen vermitteln und erwerben durch kooperatives Blended Learning

    My major investigation in my master’s thesis was based on a class held at the
    University of Siegen in 2007: “Digital Literature and Arts II.” In this course I
    served as academic assistant and developed a teaching model that is now
    applicable in Blended Learning Environments. While in my bachelor thesis I was
    interested in the design of online learning environments, my main focus in the
    completion of the master’s was on the student’s course performance: My
    objective was to find methods to analyze the students learning activity. Therefore,
    I analyzed the teaching and learning interaction based on theories I derived from
    studies on Computer Supported Collaborative Work (CSCW) and Computer
    Supported Collaborative Learning (CSCL).

    Patricia Tomaszek - 09.10.2012 - 15:07

  4. Hyperpoems and Hyperpossibilities

    Deena Larsen's M.A. Thesis, submitted to the University of Northern Colorado's Dept. of English.

    Scott Rettberg - 20.10.2012 - 22:17

  5. Oltre i confini del libro. La letteratura italiana nell'era digitale

    Beyond the boundaries of the book. The Italian literature in the digital age is the master thesis of Daniele Giampà, a student of Italian and Spanish philology at the university of Zurich. The analysis of the Italian digital literature is articulated in three main parts: history of the electronic literature, predecessors of electronic literature and the analysis of works of Italian digital literature written between 1997-2012. The selection of the works is based on a taxonomy elaborate in the introduction of the thesis.

    The central arguments of the thesis are the creation of an analytical instrument for the digital context, that is the matrix composed of the dimension of narratology and the dimension of informatics, the demonstration of the analogies between print literature and electronic/digital literature and the innovations brought by new media to literature.

    Daniele Giampà - 12.12.2012 - 18:23

  6. Chronotope and Cybertexts: Bakhtinian Theory for Tracing Sources of Narrative in Interactive Virtual Environments: From Naked Lunch to Fast City

    Chronotope and Cybertexts: Bakhtinian Theory for Tracing Sources of Narrative in Interactive Virtual Environments: From Naked Lunch to Fast City

    Patricia Tomaszek - 29.06.2013 - 10:23

  7. Internet Hyperfiction: Can it ever Become a Widely Popular Artform?

    Since 1982 multilinear and interactive literature has been written in the hypertext media. Until now the authors have been obsessed with traditional literary conventions, which has often made the hypertexts seem rather academic and pretentious. But that may change. During the last five years a new breed of writers have discovered the possibilities on the Internet. They address a wider audience than lecturers and very enthusiastic bibliophiles, in a form that finds a more popular balance between traditional storytelling virtues and the more avant-garde elements. This new tendency can be observed in hyperfictions like The Unknown and on the following pages I will establish how and why it should be possible to make hyperliterature more popular than it is at the present, if writers are willing to move a little further towards the more lay readers. As an example of how this could be happening the conclusion will list what seems to be the main reasons why The Unknown to a higher degree seems to succeed when it comes to capturing the reader without losing any of the experimental edge that is still a part of hypertext due to its modest age.

    (Source: Thesis abstract)

    Scott Rettberg - 16.07.2013 - 15:42

  8. Transdução: Processos de Transferência na Literatura e Arte Digitais

    Electronic Literature and Digital Art share many processes, themes, creative and theoretical guidelines. In this sense, I developed a critical framework that could resist to a hyperdisciplinary analysis and include one of the characteristics of this sharing pattern: the transfer and transformation processes. In order to recognize these processes I have done an approach of the transduction concept that could perform a theoretical migration on these aspects: the transducer function. Thus, the transducer function appears in the critical analysis of the works by Mark Z. Danielewski, Stuart Moulthrop, R. Luke DuBois and André Sier. The selected works are representative of the following genres: novel, hyperfiction, net.art and digital installation, drawing on phenomena and concerns resulting from the creative production within the digital culture. In this research I have enhanced mechanisms, patterns, languages and common grounds: authorship, user, cybertext, surface, hypertext, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data. (Source: Author's abstract)

    Alvaro Seica - 15.08.2013 - 15:59

  9. Hyperizons: A study of interactive reading and readership in hyperfiction theory and practice, with an outlook to hyperfictions' future inspired by the reading of Sophie's World and The Pandora Directive

    This paper sets out to examine some of the hyperfiction products now on the market, as well as a number of the seminal critical texts surrounding them, in an attempt to outline some of the main issues and problems within the emerging field of the studies of hyperfiction. I will also briefly discuss which interests and which discourses from other fields of study or 'genres' have so far been influencing the discussion of what the 'virtues' of hyperfiction writing are. Thus, the main objective of this paper is to try to indicate what has remained unexplored in the theory and what might be some of the pitfalls of hyperfiction 'practice' and on the basis of this analysis to suggest what might be interesting to explore in future hyperfictions if the promises of hypertextual thinking is to be fully redeemed.

    (Source: from introduction)

    Jill Walker Rettberg - 29.08.2013 - 12:10

  10. Writing Lives: Technology, Creativity, and Hypertext Fiction

    Writing Lives: Technology, Creativity, and Hypertext Fiction

    Patricia Tomaszek - 30.08.2013 - 18:18

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