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  1. The heuristic value of electronic literature

    The heuristic value of electronic literature

    Serge Bouchardon - 21.09.2010 - 11:33

  2. Janet H. Murray

    Janet Murray is a professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. Before coming to Georgia Tech in 1999, she was a Senior Research Scientist in the Center for Educational Computing Initiatives at MIT, where she taught humanities and led advanced interactive design projects since 1971. She is well known as an early developer of humanities computing applications, a seminal theorist of digital media, and an advocate of new educational programs in digital media.

    Jill Walker Rettberg - 14.01.2011 - 12:16

  3. At the Time of Writing: Digital Media, Gesture and Handwriting

    This paper examines the way literary practice in digital media illuminates traditional literary processes that otherwise remain unremarked, and conversely, what the literary concept of ‘address’ might contribute to an understanding of the way digital media are reinventing literary agency. It explores handwriting as an embodied praxis linking thought with corporeality through the medium of gesture, and its transformations in text-based new media art. Handwriting (and especially signatures) has long been thought to make personality traits manifest. Its expressive gestural and kinematic aspect can be illuminated by Werner’s theory of physiognomic perception in which two-dimensional diagrams are shown as consistently corresponding to and eliciting a small number of categorical affects (happy, sad, angry) in viewers. Diane Gromala’s ‘Biomorphic Typography’ (2000 onwards) in which the user’s keystrokes generate biofeedback input which combines with the behaviours assigned to typography to animate text in the present time of writing draws on these conventions and complicates them in the process.

    Eric Dean Rasmussen - 13.09.2011 - 15:32

  4. Reversed Remediation. How Art Can Make One critically Aware of the Workings of Media

    Reversed Remediation

    A Critical Display of the Workings of Media in Art

    By Saskia Isabella Maria Korsten

    JIn this paper I distinguish between the theories of remediation and reversed remediation and apply this theoretical foundation to new media art that exemplify what I call ‘reversed remediation’.

    Saskia Korsten - 23.09.2011 - 15:37

  5. Telepoesis.net - Poesia em Rede

    Telepoesis.net - Poesia em Rede

    Rui Torres - 02.12.2011 - 14:50

  6. Cambridge Scholars Publishing

    Cambridge Scholars Publishing

    Arnaud Regnauld - 05.03.2012 - 14:40

  7. Pathfinders: Documenting the Experience of Early Electronic Literature

    What happens to literary works meant to be experienced on a computing device when the software and computer systems with and for which they are created update, change or become obsolete? Do we allow these works also to become obsolete, or do we find ways to preserve them since they are important literary and cultural artifacts?

    “Pathfinders: Documenting the Experience of Early Digital Literature,” led by Dene Grigar (Washington State University Vancouver) and Stuart Moulthrop (University of Wisconsin––Milwaukee), is a digital preservation project that captures an important moment in literary history: the development of early digital literature. As such, it aims to enrich our understanding of key texts from that moment and pioneer methods that can be used to preserve and explore other examples of participatory media. It is funded by a Digital Humanities Start Up Grant from the National Endowment for the Humanities.

    Scott Rettberg - 08.08.2013 - 23:42

  8. Pathfinders: Documenting the Experience of Early Digital Literature

    This presentation outlines the work currently underway to preserve early digital literature authored by Stuart Moulthrop, Judy Malloy, John McDaid, Shelley Jackson, and Bill Bly. Entitled “Pathfinders: Documenting the Experience of Early Digital Literature,” the project is led by Dene Grigar (Washington State University Vancouver) and Stuart Moulthrop (University of Wisconsin––Milwaukee). It is a digital preservation project that aims to capture an important moment in literary history: the development of early digital literature. As such, it seeks to enrich our understanding of key texts from that moment and pioneer methods that can be used to preserve and explore other examples of participatory media. Starting from the premise that much of electronic literature is interactive and, so, is predicated on reader’s experience, the project focuses on the production of documentary video recordings of readers as they engage with five works of early computational literature involving multi-path reading strategies, dating from the crucial period of invention that preceded popularization of the Internet (roughly 1985-99).

    Dene Grigar - 13.06.2014 - 19:14

  9. XS, S, M, L Creative Text Generators of Different Scales

    Creative text generation projects of different sizes (in terms of lines of code and length
    of development time) are described. “Extra-small,” “small,” “medium,” and “large”
    projects are discussed as participating in the practice of creative computing differently.
    Different ways in which these projects have circulated and are being used in the
    community of practice are identified. While large-scale projects have clearly been
    important in advancing creative text generation, the argument presented here is that
    the other types of projects are also valuable and that they are undervalued (particularly
    in computer science and strongly related fields) by current structures of higher
    education and academic communication – structures which could be changed.

    (Source: Author's Abstract)

    J. R. Carpenter - 21.12.2014 - 13:06

  10. Ha!art Publishing House

    Ha!art Publishing House

    Sondre Skollevoll - 15.09.2016 - 12:34

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