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  1. Interview with Andy Campbell

    In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

    Daniele GiampĂ  - 07.04.2015 - 10:59

  2. Environmental Remediation

    Bridging Superfund sites and video games, Alenda Chang’s essay revisits media- and computation-centered definitions of remediation to extend media and mediation past the pale of digital visual technology. Through a parallel consideration of what’s known as environmental remediation—cleaning up or cordoning off polluted sites, using technological or biotechnological methods—Chang argues that human and nonhuman bodies and ecosystems are equally enmeshed in practices of communication and transformation.

    (source: http://electronicbookreview.com/thread/criticalecologies/remediation

    Malene Fonnes - 22.09.2017 - 11:21