Search

Search content of the knowledge base.

The search found 5 results in 0.094 seconds.

Search results

  1. Ping Poetics

    Sandy Baldwin investigates the manner in which a computer "ping trace" can be classified as a form of digital poetics, and discusses the underlying symbolic practices of both poesis and poetics that encompass coding and computation.

    Eric Dean Rasmussen - 21.09.2010 - 11:27

  2. Post-Chapter Dialogue, Simanowski and Ricardo

    Post-Chapter Dialogue, Simanowski and Ricardo

    Eric Dean Rasmussen - 27.06.2012 - 11:33

  3. The Aesthetics of Generative Literature: Lessons from a Digital Writing Workshop

    This paper explores a range of issues related to the pedagogy and practice of generative writing in programmable media. We begin with a brief description of the RiTa toolkit – a set of computational tools designed to facilitate the practice of generative writing. We then describe our experiences using these tools in a series of digital writing workshops at Brown University in 2007-2008. We discuss and theoretically examine a set of core issues raised by workshop participants — distributed authorship, the aesthetics of surprise, materiality, push-back, layering, and others — and attempt to situate them within the larger discourse of generative art and writing practice.

    Jill Walker Rettberg - 09.10.2012 - 21:23

  4. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46

  5. What Does is Mean to Read Online

    What Does is Mean to Read Online

    Patricia Tomaszek - 11.10.2013 - 19:53