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  1. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

    From the publisher: How to interpret and critique digital arts, in theory and in practice Digital Art and Meaning offers close readings of varied examples from genres of digital art, including kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. Roberto Simanowski combines these illuminating explanations with a theoretical discussion employing art philosophy and history to achieve a deeper understanding of each example of digital art and of the genre as a whole.

    (Source: University of Minnesota Press catalog description)

    Eric Dean Rasmussen - 24.02.2011 - 10:25

  2. Line of Inquiry: Many Authors Explore Creative Computing Through a Short Program

    The talk takes the audience through how a single one-line Commodore 64 BASIC program can serve as a Rosetta Stone, helping people understand the interconnected cultural and technical aspects of creative computing, practices of using the computer expressively and recreationally in innovative ways.

    Patricia Tomaszek - 22.07.2011 - 18:03

  3. Code, Interpretation, Avant-garde

    Code, Interpretation, Avant-garde

    Eric Dean Rasmussen - 29.08.2011 - 17:14

  4. Collaborations in E-lit

    This essay, a discussion between two esteemed e-poets for whom collaboration is an integral part of their creative practice, appeared in the "The Collaborative Turn" special issue of American Book Review, guest-edited by Davis Schneiderman. In their discussion, Montfort and Strickland survey several common types of e-lit collaboration and provide links to representative examples. Strickland explicitly links the material aesthetics of code poetics to literary theorist Timothy Morton's call for critical thinking that engages the universe's enmeshed interconnectedness, which he dubs "the ecological thought."

    Eric Dean Rasmussen - 29.12.2011 - 11:45

  5. Comments on Comments in Code

    Where in source code do we locate the "extra-functional significance" that Critical Code Studies calls us to critique? One starting point is in code comments. In most programming languages, comments are simple marks that set aside text for humans to read but computers to ignore. The act of "commenting" and "uncommenting" circulates this text into and out of the code per se, which is to say into and out of the purview of the compiler / interpreter. Like footnotes or endnotes, code comments are paratexts — continuous with and yet set apart from the source. Where they serve as actual *commentaries*, these paratexts enabling programmers to signal intentions, record histories, and render aesthetic judgements: comments enable the vital processes of software development culture.

    Patricia Tomaszek - 07.07.2012 - 22:36

  6. konkret digital: Interview with Johannes Auer about Concrete Poetry and Net Literature

    Interview with Johannes Auer to be published in Concrete Poetry: An International Perspective. Edited by Claus Clüver and Marina Corrêa. (forthcoming)

    Patricia Tomaszek - 19.07.2012 - 13:59

  7. Between Code and Motion: Generative and Kinetic Poetry in French, Portuguese, and Spanish

    This article looks at works of electronic poetry in French, Portuguese, and Spanish. While video and digital experiments in these languages date back to the 1970s and 1980s, the works considered here are mostly post-World Wide Web, i.e., produced between the mid-1990s and 2009. The article discusses the work of Philippe Bootz, founding member of Lecture, Art, Innovation, Recherche, Écriture (LAIRE) and theorist of programmed literature. It comments on the relationship between digital computer code and literature, addressing the materiality of the display and poetics. Other topics explored include programming poetry, patterns of specific writing processes, and automatic text generation. Through analysis of computer-assisted multimodal and retroactive forms, this essay discusses the role played by code and motion in digital works. It also stresses the function of language as cultural form in electronic literature.

    (Source: Author's abstract)

    Scott Rettberg - 23.01.2013 - 23:20

  8. Transdução: Processos de Transferência na Literatura e Arte Digitais

    Electronic Literature and Digital Art share many processes, themes, creative and theoretical guidelines. In this sense, I developed a critical framework that could resist to a hyperdisciplinary analysis and include one of the characteristics of this sharing pattern: the transfer and transformation processes. In order to recognize these processes I have done an approach of the transduction concept that could perform a theoretical migration on these aspects: the transducer function. Thus, the transducer function appears in the critical analysis of the works by Mark Z. Danielewski, Stuart Moulthrop, R. Luke DuBois and André Sier. The selected works are representative of the following genres: novel, hyperfiction, net.art and digital installation, drawing on phenomena and concerns resulting from the creative production within the digital culture. In this research I have enhanced mechanisms, patterns, languages and common grounds: authorship, user, cybertext, surface, hypertext, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data. (Source: Author's abstract)

    Alvaro Seica - 15.08.2013 - 15:59

  9. Arte Digital: Pixel, Algoritmo, Código, Programação e Dados

    In this essay [Digital Art: Pixel, Algorithm, Code, Programming, Data], we reached a theoretical framework that could withstand a hyperdisciplinary analysis and encompass one of the characteristics that both electronic literature and digital art share: the transfer and transformation processes. In order to recognize these processes we used the concept of transduction to perform a theoretical migration capable of supporting these aspects: the transducer function.

    Alvaro Seica - 26.09.2014 - 11:23