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  1. Unraveling Twine: Open Platforms and the Future of Hypertextual Literature

    As the technical affordances that shaped early electronic literature’s frontiers have become commonplace, hypertextual structures abound in our experiences of online texts. Many tools make it easier than ever to generate these types of works, but one of the most interesting for its demonstrated literary potential is Twine: a platform for building choice-driven stories easily publishable on the web without relying heavily on code. In software studies, a platform is defined by Ian Bogost and Nick Montfort as a hardware or software system that provides the “foundation of computational expression.” This definition can encompass any of the tools we use to develop procedural content, as Bogost noted on his blog: “a platform…is something that supports programming and programs, the creation and execution of computational media.” Examining Twine as a case-study among current open, non-coder friendly platforms probes the future of interactive narrative on the web—a future that, outside the traditional scope of the electronic literature community, is highly determined by the affordances of platforms and the desires of their user-developers.

    Thor Baukhol Madsen - 19.02.2015 - 15:42

  2. #ELRFEAT: Interview with Mark Bernstein (2010)

    The second featured interview with Mark Bernstein.

    Daniele Giampà - 07.04.2018 - 15:03

  3. #ELRFEAT: Entrevista con Mark Bernstein (1999)

    Re-published interview with Mark Bernstein, founder and Chief Scientist of Eastgate Systems.

     

    Daniele Giampà - 07.04.2018 - 15:11

  4. Extender los campos mediante los materiales: No Legacy, una exposición de literatura electrónica

    Extender los campos mediante los materiales: No Legacy, una exposición de literatura electrónica

    Alex Saum - 25.05.2018 - 20:48

  5. On Memory, the Muse, and Judy Malloy's its name was Penelope

    This chapter is a contribution to the book, Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media. It documents Judy Malloy's generative hypertext work, its name was Penelope, a remediation of Homer's Odyssey, which has so far appeared in four editions: (1) the original 1989 version ("exhibition version"), created with Malloy's own generative hypertext authoring system, Narrabase II, in BASIC on a 3.5-inch floppy disk; (2) a substantially revised Narrabase version, published in 1990; (3) the "Eastgate version" published on floppy disk and CD-ROM in 1993 and 1998 respectively; and (4) the "Scholar's version," which is a DOSbox emulation created under the auspices of the Critical Code Studies Working Group in 2016.

    Astrid Ensslin - 06.06.2018 - 00:46