Search

Search content of the knowledge base.

The search found 2 results in 0.035 seconds.

Search results

  1. Electronic Literature Without a Map

    The paper discusses several problems that seem to define and determine the field of electronic literature in theory and practice and suggests several strategies to remedy the situation in the spirit that is both analytical and polemical.

    Electronic literature has been around at least for 50 years and many of its typical ergodic ingredients share a cultural (pre)history that reaches back to classical antiquity and beyond (I Ching). Still, the cultural, economical, educational and even literary status and visibility of electronic literature is low and obscure at best despite occasional canonisations of hypertext fiction and poetry (the works of Michael Joyce and Jim Rosenberg), literary groups such as the OuLiPo that from very early on extended their orientation beyond print literature, and the efforts of an international or semi-international organisation (ELO) to promote and preserve electronic literature - not to mention multiple and more or less influential and comprehensive theories of electronic and ergodic literature.

    Eric Dean Rasmussen - 27.01.2011 - 16:03

  2. Digital Literature: From Text to Hypertext and Beyond

    In this study, I have chosen "hypertext" as the central concept. If we define hypertext as interconnected bits of language (I am stretching Ted Nelson's original definition quite a lot, but still maintaining its spirit, I believe) we can understand why Nelson sees hypertext "as the most general form of writing". There is no inherent connotation to digital in hypertext (the first hypertext system was based on microfilms), but it is the computerized, digital framework - allowing the easy manipulation of both texts and their connections - which gives the most out of it. In addition to the "simple" hypertexts, there is a whole range of digital texts much more complex and more "clever", which cannot be reduced to hypertext, even though they too are based on hypertextuality. Such digital texts as MUDs (Multi User Domains - text based virtual realities) are clearly hypertextual - there are pieces of text describing different environments usually called "rooms" and the user may wander from room to room as in any hypertext.

    Jill Walker Rettberg - 15.10.2011 - 21:30