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  1. A Preliminary Poetics

    The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

    Andre Lund - 26.09.2017 - 13:15

  2. Anti-Negroponte: Cybernetic Subjectivity in Digital Being and Time

    Timothy Luke reviews Nicholas Negroponte and takes a second look at ‘digital subjectivity.’

    tye042 - 05.10.2017 - 14:09

  3. The Birth of the Algorithmic Author: NLG Systems as Tools and Agents

    Natural language generation (NLG) – when computers produce text-based output in readable human languages – is becoming increasingly prevalent in our modern digital age. This paper will review the ways in which an NLG system may be framed in popular and scholarly discourse: namely, as a tool or as an agent. It will consider the implications of such perspectives for general perceptions of NLG systems and computer-generated texts. Negotiating claims made by system developers and the opinions of ordinary readers amassed through empirical studies conducted for this research, this paper delves into a theoretical and philosophical exploration of questions of authorial agency related to computer-generated texts, and by considering whether NLG systems constitute tools for manifesting human intention or agents in themselves.

    leahhenrickson - 12.09.2019 - 15:02

  4. Identifying, Deceiving, Protecting and Hunting: What Fictional Machines and Humans Do with Machine Vision Technologies

    This presentation explores the cultural imaginaries of machine vision as it is portrayed in contemporary science fiction, digital art and videogames. How are the relationships between humans and machines imagined in fictional situations and aesthetic contexts where machine vision technologies occur?

    Cecilie Klingenberg - 26.02.2021 - 14:07

  5. Unseen Hands: On the Gendered Design of Virtual Assistants and the Limits of Creative AI

    Unlike other forms of artificial intelligence and machine learning that are used for creative production, female-presenting virtual assistants such as Amazon's Alexa, Apple's Siri, Microsoft's Cortana, and Google Assistant are not designed to be collaborators nor content producers, but rather, to serve as mouthpieces and platforms for others' pre-designated scripts to be performed. This talk examines the gendered design and creative limitations of AI virtual assistants as part of a growing body of studies in the systemic biases of technological design

    Scott Rettberg - 29.05.2021 - 15:12

  6. Possible Worlds, Artificial Intelligence, and Narrative Theory

    In this important contribution to narrative theory, Marie-Laure Ryan applies insights from artificial intelligence and the theory of possible worlds to the study of narrative and fiction. For Ryan, the theory of possible worlds provides a more nuanced way of discussing the commonplace notion of a fictional "world," while artificial intelligence contributes to narratology and the theory of fiction directly via its researches into the congnitive processes of texts and automatic story generation.

    (Source: Google books)

    Caroline Tranberg - 28.09.2021 - 01:15

  7. Artificial Intelligence and Games

    This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading

    Martijn Holtkamp - 15.03.2024 - 13:55