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  1. Cybertext: Perspectives on Ergodic Literature

    Cybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and collaborative Internet texts such as MUDs. However, instead of insisting on the uniqueness and newness of "electronic writing" or "interactive fiction" (phrases which mean very little) the author situates these new literary forms within the larger and much older field of "ergodic" literature, from the ancient Chinese I Ching to the literary experiments of the OuLiPo. These are open, dynamic texts where the reader must perform specific actions to generate a literary sequence, which may vary for every reading. Aarseth constructs a theoretical model that describes how these literary forms are different from each other, and demonstrates how the widely assumed divide between paper texts and electronic texts breaks down under careful analysis.

    Patricia Tomaszek - 21.09.2010 - 10:59

  2. New Media Literary: Hypertextual, Cybertextual, and Networked

    The presentation deals with the problem of new media literacy, as compound of digital and network paradigm – whose differences with Web 2.0 are rapidly disappearing. However, the differentiation between digital and network is necessary in order to translate textual typology into cultural analysis – the hidden mission of new media theory from the very beginning.

    First generation of hypertextual theoreticians detected hypertextuality as the basis of new media literacy – nonlinearity, interactivity and openness of the text were seen as democratisation of literacy. The presentation will try to demonstrate that hypertextuality is only a component of the digital paradigm, which is marked by broader flexibility of the text as productive apparatus. (That productivity of digital deconstructionist and poststructuralist theory connected with interpretation, but productivity is conducted, as Espen Aarseth pointed out, at the level of mechanical production.)

    Eric Dean Rasmussen - 27.01.2011 - 16:28

  3. A Subjective Chronology of Cybertext, Hypertext, and Electronic Writing

    A timeline of events and publications relating to creative work in hypertext and new media, admittedly subjective, but providing a view of the field as seen by one of the pioneers in the field of electronic literature.

    Jill Walker Rettberg - 04.04.2011 - 20:27

  4. Cybertext Killed the Hypertext Star

    Cybertext Killed the Hypertext Star

    Eric Dean Rasmussen - 01.09.2011 - 14:14

  5. Digital Literature: From Text to Hypertext and Beyond

    In this study, I have chosen "hypertext" as the central concept. If we define hypertext as interconnected bits of language (I am stretching Ted Nelson's original definition quite a lot, but still maintaining its spirit, I believe) we can understand why Nelson sees hypertext "as the most general form of writing". There is no inherent connotation to digital in hypertext (the first hypertext system was based on microfilms), but it is the computerized, digital framework - allowing the easy manipulation of both texts and their connections - which gives the most out of it. In addition to the "simple" hypertexts, there is a whole range of digital texts much more complex and more "clever", which cannot be reduced to hypertext, even though they too are based on hypertextuality. Such digital texts as MUDs (Multi User Domains - text based virtual realities) are clearly hypertextual - there are pieces of text describing different environments usually called "rooms" and the user may wander from room to room as in any hypertext.

    Jill Walker Rettberg - 15.10.2011 - 21:30

  6. In the Event of Text

    In the Event of Text

    Eric Dean Rasmussen - 21.06.2012 - 12:39

  7. Mapping out Spaces for E-Lit Criticism

    This paper explores the process of discovering works of elit by focusing on the role of the online literary journal. The heyday of Web 1.0, the late 1990s, gave birth to the first generation of electronic literature. To support this emergent art form, this period also delivered a multitude of online literary journals that showcased hypertexts, kinetic poetry, animations, and interactive fiction as well as scholarly articles, interviews with authors, book reviews, and critical discourse. But as the Web became a more graphic-friendly navigation space and debates about cybertext vs. hypertext took centerstage in critical forums, celebration of electronic literature in web-zines and journals seemed to dry up. In the first few years of the twenty-first century, most of the literary journals that had flourished in the late '90s had ceased operations. What are the spaces for electronic literature and its discovery in the 21st century? How do these spaces or lack of them map and remap the field of electronic literature and its criticism?

    Scott Rettberg - 09.01.2013 - 11:56

  8. Omission impossible: the ergodics of time

    1. Precautions

    This paper concentrates on temporal aspects of ergodic narratives. In that respect it runs counter to the still strong spatial emphasis in hypertext theory. Sadly, this emphasis often goes hand in hand with complete ignorance of narratology and with favoring the narrative models and ideals of 19th century mainstream fiction as is the case for instance with Janet H Murray´s recent book Hamlet on the Holodeck, the past of narrative in cyberspace. In order to avoid such unimaginative mistakes certain precautions had to be made.

    Scott Rettberg - 19.01.2013 - 17:39

  9. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46

  10. Cybertext: Perspectives on Ergodic literature

    The influential book that introduced the terms cybertext and ergodic literature was first written as a PhD dissertation. See the entry for the book for details and references.

    Jill Walker Rettberg - 29.06.2013 - 21:35

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