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  1. Cenários Cíbridos: Átimos calmos em comunicação ubíqua e móvel por conexões transparentes

    This essay discusses the emergence of lifestyles under the paradigm of urban life, based on the results of research on interface design for mobile connections in ubiquitous computing with pervasive and sentient interfaces, which generate cybrid (cyber+hybrid) scenarios for co-located beings that act in physical and digital space. Artistic creation using software art writes programs and uses hardware that convey a sense of presence and action, with digital collage adding information about the physical scene. The digital material is pasted in layers onto the physical space, redesigning places, reconfiguring actions, and mixing realities in a cybrid manner. In other words, locative and mobile interfaces reconfigure the sense of presence by blending in the digital material that adds information to locations. Computers mix into the periphery through transparent interfaces, enabling enactions and affordances in quotidian actions in calm connections with transparent interfaces.

    Luciana Gattass - 06.11.2012 - 21:17

  2. Nam Shub – A Text Creation and Performance Environment

    Nam Shub is a tool and software art project for the creation, modification and performance of text oriented electronic art ranging from experimental literature to visual sound poetry performances or interactive art installations. The discussed project is the second version or rather a newly developed and enhanced version of HyperString which was presented at e-poetry 2005. This tool will be made available under an open source license in the future so that everybody can not only use but alter and expand it. 

    (Source: Author's abstract)

    Scott Rettberg - 30.01.2013 - 21:23

  3. The Preservation of Complex Objects, Volume 2: Software Art

    POCOS is an outward-looking and thoughtful project which addresses topics of significant complexity for the preservation of digital collections. Preservation is challenging enough for relatively well-understood and self-contained data types like images and documents but the digital estate is increasingly about sophisticated interactions and interdependencies between software, hardware and people. Our digital memory is growing in scale, our interactions with it are growing more sophisticated, and the ways in which elements are constructed are growing ever more subtle. So the challenge is not necessarily getting easier the more we know about it. Those concerned with safeguarding our digital legacy must never fall into the trap of constraining digital creativity - but nor should they be so complacent as to think they can afford to ignore change. Instead of waiting for inspiration to come through introspection or individual genius, POCOS invited, persuaded and cajoled many people to consider the transience of our digital heritage. Three symposia followed, on broad themes of visualisation, software art and virtual worlds.

    Scott Rettberg - 04.11.2013 - 11:51

  4. Code

    Mark C. Marino explores some of the ways code is used in art practices and how code has been read and interpreted as a complex sign system that means far more than merely what it does. Includes "What Is Code?", "How Is Code Used In Art", and "How Code Is Read".

    Daniela Ørvik - 29.04.2015 - 14:48