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  1. From the Page to the Screen to Augmented Reality: New Modes of Language-Driven Technology Mediated Research

    From the Page to the Screen to Augmented Reality: New Modes of Language-Driven Technology Mediated Research

    Scott Rettberg - 17.06.2011 - 12:04

  2. Creativity Support for Computational Literature

    The creativity support community has a long history of providing valuable tools to artists and designers. Similarly, creative digital media practice has proven a valuable pedagogical strategy for teaching core computational ideas. Neither strain of research has focused on the domain of literary art however, instead targeting visual, and aural media almost exclusively. To address this situation, this thesis presents a software toolkit created specifically to support creativity in computational literature. Two primary hypotheses direct the bulk of the research presented: first, that it is possible to implement effective creativity support tools for literary art given current resource constraints; and second, that such tools, in addition to facilitating new forms of literary creativity, provide unique opportunities for computer science education.

    Patricia Tomaszek - 04.07.2011 - 00:40

  3. Programmed digital poetry: a poetry of the apparatus; media art?

    Programmed digital poetry: a poetry of the apparatus; media art?

    Eric Dean Rasmussen - 30.08.2011 - 10:50

  4. Digital Poetry: From Cybertext to Programmed Forms

    Digital Poetry: From Cybertext to Programmed Forms

    Zuzana Husarova - 01.09.2011 - 16:59

  5. New Media Poetry and Poetics

    LEA leaps into yet another bold foray, this time revolving around the world of new media poetics. Bursting at the cyber-seams, a spiffy collection of essays by myriad authors await. The proud guest editor of this edition in Trace Peterson and she’s woven together a marvelous mix of nine essays, and curated an equally exciting gallery showcasing four illuminating artist works. (Source: LEA)

    Eric Dean Rasmussen - 02.09.2011 - 10:30

  6. Anthological and Archaeological Approaches to Digital Media: A Review of Electronic Literature and Prehistoric Digital Poetry

    A review of two field-defining books about electronic literature by N. Katherine Hayles and Christopher Funkhouser, whose literary scholarship counters the ahistoricizing tendencies of much writing about digital media.

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 12.09.2011 - 11:19

  7. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  8. The Digital Poem against the Interface Free

    Recent e-literature by Judd Morrissey and Jason Nelson represents a broad movement in e-literature to draw attention to the move toward the so-called “interface free” – or, the interface that seeks to disappear altogether by becoming as “natural” as possible. It is against this troubling attempt to mask the workings of the interface and how it delimits creative production that Judd Morrissey creates “The Jew’s Daughter” – a work in which readers are invited to click on hyperlinks in the narrative text, links which do not lead anywhere so much as they unpredictably change some portion of the text. Likewise working against the clean and transparent interface of the Web, in “game, game, game and again game,” Jason Nelson’s hybrid poem-videogame self-consciously embraces a hand-drawn, hand-written interface while deliberately undoing videogame conventions through nonsensical mechanisms that ensure players never advance past level 121/2. As such, both Morrissey and Nelson intentionally incorporate interfaces that thwart readers’ access to the text so that they are forced to see how such interfaces are not natural so much as they define what and how we read and write.

    Eric Dean Rasmussen - 05.10.2011 - 09:09

  9. Entre Ville: This City Between Us

    Entre Ville: This City Between Us

    J. R. Carpenter - 11.10.2011 - 19:10

  10. Voice of the poet programmer Jörg Piringer

    Voice of the poet programmer Jörg Piringer

    J. R. Carpenter - 25.11.2011 - 13:30

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