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  1. Humanities Games and the Market in Digital Futures

    Humanities Games and the Market in Digital Futures

    Eric Dean Rasmussen - 20.10.2011 - 08:50

  2. International Texts in Critical Media Aesthetics

    International Texts in Critical Media Aesthetics provides a platform for new scholarship in the area of electronic art and literature, to be presented from the perspective of critical aesthetics – philosophical positions dedicated to the problem of how and whether technology as a medium for art and literature simultaneously makes reference to and differs from the use of more traditional media and methods for these expressive practices.

    (Source: Continuum website.)

    Series editors: Francisco J. Ricardo, Jörgen Schäfer

    Editorial Board: Rita Raley, John Cayley, George Fifield, Tony Richards, Teri Rueb

    Scott Rettberg - 13.02.2012 - 15:28

  3. Critical Terms for Media Studies

    Communications, philosophy, film and video, digital culture: media studies straddles an astounding array of fields and disciplines and produces a vocabulary that is in equal parts rigorous and intuitive. Critical Terms for Media Studies defines, and at times, redefines, what this new and hybrid area aims to do, illuminating the key concepts behind its liveliest debates and most dynamic topics.

    Part of a larger conversation that engages culture, technology, and politics, this exciting collection of essays explores our most critical language for dealing with the qualities and modes of contemporary media. Edited by two outstanding scholars in the field, W. J. T. Mitchell and Mark B. N. Hansen, the volume features works by a team of distinguished contributors. These essays, commissioned expressly for this volume, are organized into three interrelated groups: “Aesthetics” engages with terms that describe sensory experiences and judgments, “Technology” offers entry into a broad array of technological concepts, and “Society” opens up language describing the systems that allow a medium to function.

    Chiara Agostinelli - 23.09.2018 - 23:56

  4. Neo-Baroque aesthetics and contemporary entertainment

    The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 17:20