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  1. Canonizing Hypertext: Explorations and Constructions

    from the publisher: Description This innovative monograph focuses on a contemporary form of computer-based literature called 'literary hypertext', a digital, interactive, communicative form of new media writing. Canonizing Hypertext combines theoretical and hermeneutic investigations with empirical research into the motivational and pedagogic possibilities of this form of literature. It focuses on key questions for literary scholars and teachers: How can literature be taught in such a way as to make it relevant for an increasingly hypermedia-oriented readership? How can the rapidly evolving new media be integrated into curricula that still seek to transmit ‘traditional’ literary competence? How can the notion of literary competence be broadened to take into account these current trends? This study, which argues for hypertext’s integration in the literary canon, offers a critical overview of developments in hypertext theory, an exemplary hypertext canon and an evaluation of possible classroom applications.
    Table of Contents
    Introduction
    1. Hypertextual Ontologies
    2. Hypertext and the Question of Canonicity

    Eric Dean Rasmussen - 22.02.2011 - 16:34

  2. Destination Unknown: Experiments in the Network Novel

    PhD, University of Cincinnati, Arts & Sciences : English & Comparative Literature, 2003.

    Advisor: Dr. Thomas LeClair

    Scott Rettberg - 26.02.2011 - 16:15

  3. Bones of the Book

    A short essay about the digital future of books that focuses primarily on various e-book formats, constrating the failures of early experiments by publishers such as Voyager Expanded Books with more recent digital-publishing trends -- such as Touch Press's app version of T.S. Eliot's The Wasteland and meta-analytic tools, such as Amazon's X-Ray, which is bundled with the Kindle Touch -- that suggest the promose of expanded e-books. Electronic literature, in this narrative, receives only cursory attention. After noting that the "electronic literary vanguard tends to dislike e-books because they are too much like real books," Moor provides a brief account of electronic literature that, regretably, equates the field almost exclusively with the hypertextualists who built and wrote using StorySpace. While Moor is aware that a multiplicity of e-literary forms exist, he neglects to describe the "dreamy new places" that author-programmers have subsequently built.

    Eric Dean Rasmussen - 07.03.2012 - 14:33

  4. Quantum Feminist Mnemotechnics: The Archival Text, Digital Narrative and The Limits of Memory

    New technologies-- whether used for artistic or scientific ends--require new shapes to speak their attributes. Feminist writers too have long sought a narrative shape that can exist both inside and outside of patriarchal systems. Where like-minded theorists have tried to define a gender-specific dimension for art, Quantum Feminist Mnemotechnics demonstrates that feminist artists have already built and are happily inhabiting this new technological room of their own. This dissertation is an exploration of the architectural shapes of mnemonic systems in women's narratives in the new media (focusing on Shelley Jackson's Patchwork Girl, M.D. Coverley's Califia and Diana Reed Slattery's Glide and The Maze Game as exemplary models). Memory is key here, for, what gets stored or remembered has always been the domain of official histories, of the conqueror speaking his dominant cultural paradigm and body. I explore at length three spatial architectures of the new media: the matrix, the unfold and the knot.

    Carolyn Guertin - 20.06.2012 - 19:00

  5. Digital Storytelling in Spanish: Narrative Techniques and Approaches

    This thesis looks at a sample of twelve stories of electronic literature written in Spanish and focuses on the different narrative techniques that these works implement. The techniques range from simple hyperlinks to highly complex functions as in videogames. These works draw from the traditions of print literature as well as from the digital culture that has shaped this era: hypertext, algorithms, text reordering, text fragmentation, multimedia creations, and almost anything else the computer is capable of. As each work discussed here is unique, a different theoretical approach is used for each.

    Steffen Egeland - 17.09.2020 - 11:54