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  1. Born Digital: Writing Poetry in the Age of New Media

    This study investigates Anglophone digital poems, created with and disseminated through digital computer media, for their visual, kinetic, and textual practices. I seek to articulate an analytic method grounded in close readings of selected poems. I have chosen to focus on poetic practices that raise questions about spatiality, temporality, kineticism, and word-and-image construction. My chief interest lies in how poetic form is orchestrated and what forms of engagement these digital constructions present the reader with. Underlying the main arguments of this study is an understanding of literary works in general as materially, culturally, and historically situated entities. Such “attention to material” is brought to bear on the digital poems that I analyze. Building upon N. Katherine Hayles’s notion of a “media-specific analysis,” I propose a materially specific analysis. In line with this proposition, I investigate particular properties of three clusters of poems. I propose terms such poemevents, cinematographic poems, and visual noise poems.

    Patricia Tomaszek - 04.07.2011 - 11:50

  2. Because It's Not There: Ekphrasis and the Threat of Graphics in Interactive Fiction

    Existing scholarship on interactive fiction (IF, also known as the text adventure) tends to treat it as a video game genre and/or as a category of electronic literature. In this essay I argue that IF can be understood as participating in traditions of visual prose and ekphrastic textuality, insofar as IF consists of room and object descriptions which direct the player to visualize the things they describe. Unlike traditional ekphrastic literature, however, IF also asks the player to take practical actions in response to the images he or she visualizes. During the commercial era of IF, ekphrasis was the most effective means available of providing players with immersive visual experiences. However, graphical video games have now surpassed IF in this area. Therefore, in order to justify the continued existence of IF, contemporary IF authors have been forced to conceive of the visuality of IF otherwise than in terms of the logic of transparency. One strategy for doing this, exemplified by Nick Montfort's game, Ad Verbum, is to abandon visuality almost entirely and emphasize IF's linguistic and textual qualities.

    Eric Dean Rasmussen - 13.09.2011 - 12:20

  3. Aesthetic Animism: Digital Poetry as Ontological Probe

    This thesis is about the poetic edge of language and technology. It inter-relates both computational creation and poetic reception by analysing typographic animation softwares and meditating (speculatively) on a future malleable language that possesses the quality of being (and is implicitly perceived as) alive. As such it is a composite document: a philosophical and practice-based exploration of how computers are transforming literature, an ontological meditation on life and language, and a contribution to software studies. Digital poetry introduces animation, dimensionality and metadata into literary discourse. This necessitates new terminology; an acronym for Textual Audio-Visual Interactivity is proposed: Tavit. Tavits (malleable digital text) are tactile and responsive in ways that emulate living entities. They can possess dimensionality, memory, flocking, kinematics, surface reflectivity, collision detection, and responsiveness to touch, etc…. Life-like tactile tavits involve information that is not only semantic or syntactic, but also audible, imagistic and interactive.

    Patricia Tomaszek - 16.03.2012 - 16:49

  4. Words and pictures ex machina? Hypertext and ekphrasis

    Following the concept of "remediation" and the premise that "all of our examples of hypermediacy are characterized by this kind of borrowing, as is also ancient and modern ekphrasis" (Bolter and Grusin, 1999: 44-45), I would like to take under consideration a literary work of Portuguese poet Vasco Graça MouraGiraldomachias / Em demanda de Moura (co-author Gérard Castello-Lopes; 2000). 

    Scott Rettberg - 09.01.2013 - 10:28

  5. "A Visual Sense is Born in the Fingertips": Towards a Digital Ekphrasis

    In this article, the significance of the rhetorical and modern definitions of ekphrasis will be discussed through the lens of digital literature and art. It attempts to reinscribe the body in ekphrastic practice by adding touch to the abstracted visualism of the eye, and emphasize defining features of the ancient usage: orality, immediacy and tactility. What I call the digital ekphrasis with its emphasis on enargeia, its strong connections with the ancient definition, and on the bodily interaction with the work of art, conveys an aesthetic of tactility; digitalis=finger. By tracing and elucidating a historical trajectory that takes the concept of ekphrasis in the ancient culture as a starting point, the intention is not to reject the theories of the late 1900s, but through a reinterpretation of ekphrasis put forward an example of how digital perspectives on classic concepts could challenge or revise more or less taken-for-granted assumptions in the humanities. In this context ‘the digital’ is not only a phenomenon that could be tied to certain digital objects or used as a digital tool, but as an approach to history, with strong critical potential.

    Scott Rettberg - 03.07.2013 - 14:03