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  1. Kuryokhin: Second Life

    Kuryokhin: Second Life is a (meta)simulator of Sergey Kuryokhin’s afterlife, an IF loosely based on the bio of the avantgarde composer and the legendary leader of Leningrad’s cultural life in the 1980s and early 1990s. (Meta)simulator allows you to earn scores in health, knowledge and madness, while giving you opportunities to rethink the paths of the post-Soviet culture and politics. At a certain point one discovers that the unfolding story is just an attempt of media-archaeologists from the far future to reconstruct the lost simulator of Kuryokhin (therefrom the concept of metasimulation). (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:48

  2. Digital: A Love Story

    A computer mystery/romance set five minutes into the future of 1988. I can guarantee at least ONE of the following is a real feature: discover a vast conspiracy lurking on the internet, save the world by exploiting a buffer overflow, get away with telephone fraud, or hack the Gibson! Which one? You'll just have to dial in and see. Welcome to the 20th Century.

    (Source: Authors's statement, ELC3)

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    Christine Love’s Digital: A Love Story is a visual novel set “five-minutes into the future of 1988” and invites the player back into the early days of the Internet through the interface of an Amiga-esque computer. The graphical interface of white text on a blue background accompanies the metaphor of the local BBS (bulletin board system) as a happening space for conspiracy and flirting. All the core interaction takes place through dialing into this system, which has multiple characters and threads that can be explored through sending out replies to advance the story. The work is strongly grounded in early hacker culture and William Gibsen-inspired models of artificial intelligence.

    Scott Rettberg - 01.09.2016 - 15:36

  3. First Draft of the Revolution

    Emily Short’s First Draft of the Revolution, designed and coded by Liza Daly, is an experiment with advancing the form of interactive fiction while pushing forward its cross platform accessibility (the work is built in HTML5 and has been ported to EPUB3, an open ebook format). The work invites the reader to engage in the act of writing, creating a metafiction that invites us to contemplate the very act of letter-writing and correspondence, and what the process of editing reveals and conceals. The work is essentially an interactive epistolary novel, drawing on an era when letter-writing was an act of contemplation rather than haste. We learn about the two characters (Juliette and Henry) as we get inside their heads and dictate the seemingly mundane details of their correspondence. (Source: ELC 3)

    Sondre Skollevoll - 08.09.2016 - 03:43