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  1. Cityscapes: Thinking Through Practice

    Cityscapes: Thinking Through Practice

    Eric Dean Rasmussen - 13.06.2011 - 10:06

  2. Performance and the Digital Text

    Introductory remarks to the ELMCIP Seminar on Digital Text with/in Performance, hosted by University College Falmouth at the Arnolfini, Bristol.

    Eric Dean Rasmussen - 30.04.2012 - 11:12

  3. Machinic Performance

    Machinic Performance

    Eric Dean Rasmussen - 30.04.2012 - 11:18

  4. Reading (De)coherent Hypertexts: a Creative Performance Based on a Close Reading of the German Hyperfiction Zeit für die Bombe

    Reading (De)coherent Hypertexts: a Creative Performance Based on a Close Reading of the German Hyperfiction Zeit für die Bombe

    Eric Dean Rasmussen - 02.05.2012 - 12:04

  5. Upstage

    Upstage

    Scott Rettberg - 04.11.2012 - 12:02

  6. Code as Ritualized Poetry: The Tactics of the Transborder Immigrant Tool

    The Transborder Immigrant Tool is a provocative mobile phone app by the Electronic Disturbance Theater (EDT) that provides sustenance to border crossers by leading them to water and guiding them with poetry. Although the tool can be applied to any border, the chief border it has been tied to and tested on is the US-Mexico border. The EDT present the project as an artistic disruption of the tired national political theater staged at that border. The piece refocuses attention on the basic human needs of those caught in the middle of the stale and stalemated divide. For the EDT, every part of the piece participates in this disruption not merely the finished app or the poetry but the code as well. In this paper, I ask, what would it mean for the code to poetic disruption? One set of poetry for the project created by Amy Sara Carroll offers instructions for desert survival. By presenting instructions as poems, she offers one entre into reading the source code of the app as poetry. Using the methods of Critical Code Studies, I read the code of TBT in light of and as part of the poetic intervention of this complex performance.

    (Source: Author's abstract at DHQ)

    Scott Rettberg - 03.07.2013 - 13:33

  7. Performing Assemblages of Collective Enunciation in 'The Broadside of a Yarn'

    Traditionally, visual, computational, performing, and literary arts referred to separate corpora, theoretical frameworks, modes of production, venues, and audiences. This persistent separation proves problematic for creating, disseminating, experiencing, and theorising multi-modal work which draws equally upon multiple artistic and scientific traditions. This paper adopts a necessarily hybrid approach to addresses a multi-modal body of practice-led research. The Broadside of a Yarn remediates the broadside, a performative form of networked narrative popular from 16th century onward. Like the broadside ballads of old, the public posting of The Broadside of a Yarn signifies that it is intended to be performed. Embedded within the cartographic space of the printed map are QR codes which link to computer-generated narrative dialogues composed of fragments culled from a corpus of print literature. These are presented as performance scripts replete with ‘stage’ instructions suggesting how and where they might be performed. As such, these points on the physical map point to potential events, to utterances, to speech acts.

    J. R. Carpenter - 21.11.2013 - 17:02

  8. Echo Chambers: The Colossal Cave within House of Leaves

    Inspired by Mark Z. Danielewki’s z House of Leaves (2000) and Will Crowther’s Colossal Cave Adventure (1975), It is Pitch Black renders a mysterious, non-visual environment in the form of a text-based videogame. Although Danielewski’s novel participates in the lusory logic of digital games, functions as a paradigmatic post-digital text, and includes a diverse range of media, the book contains no mention of videogames within its pages. It is Pitch Black imagines a missing appendix or additional chapter (like the four pages of hexadecimal code only included in the original hardcover publication) which takes the form of a text-based adventure game that the Navidson children may have played throughout their ordeal. Inspired by Crowther’s inaugural adventure game yet operating according to the idiom of a 3D navigable space, It is Pitch Black foregrounds the tension between the human experience of play and the microtemporal processes of a computer.

    Daniela Ørvik - 19.02.2015 - 15:11

  9. Performative Modelling of Digital Literature

    This paper starts with a consideration of Jakobson’s model of communication and argues in favour of a more pragmatic version of this as articulated by Jean-Jacques Lecercle. His model introduces the notion of interpellation whereby the text calls the figure of author and reader into subject positions. For our purposes however, this pragmatic model doesn’t account for the presence/function of the machine, vital to any model of digital literature. One way of dealing with this is to posit a second communication layer, an identically shaped model of digital elements laid over the top of Lecercle’s. This raises the question of the connection between the two planes? The answer offered here is ‘performativity’. To develop this further, the language positions of the two models are used as an example, i.e. how are the language of the text and the language of the machine linked through performativity? To answer this question, the paper exploits certain conceptual tools, starting with integrational linguistics. This argues that in natural language, meaning is determined by the performance of communication in specific contexts.

    Alvaro Seica - 15.05.2015 - 14:09

  10. O Experimentalismo como Invenção, Transgressão e Metamorfose: A PO.EX Revisitada Através de Po-ex.net

    O experimentalismo português iniciou-se na década de 1960, com um propósito comum de conferir ao acto poético valores artísticos, políticos e sociológicos assentes numa ruptura de vanguarda. O presente ensaio situa a intervenção experimental como invenção, transgressão e metamorfose, visto que perpassa as obras dos autores de "Poesia Experimental" e, mais tarde, de um novo conjunto de autores que exploraram a poesia visual, sonora, digital e a performance. Através do arquivo Po-ex.net, que documenta e dissemina o seu estudo, traçam-se dois itinerários, revisitando algumas das obras com carácter interventivo e transformativo, desde os anos 1960 até à actualidade.

    (Fonte: Resumo dos Autores)

    Alvaro Seica - 07.11.2016 - 17:36

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