Search

Search content of the knowledge base.

The search found 16 results in 0.012 seconds.

Search results

  1. Strange Rain and the Poetics of Motion and Touch

    Mark Sample provides a close-reading of one work that takes advantage of the “interface free” multitouch display: released in the last year, “Strange Rain” is an experiment in digital storytelling for Apple iOS devices (the iPhone, iPod Touch, and iPad) designed by new media artist Erik Loyer.

    Eric Dean Rasmussen - 05.10.2011 - 09:56

  2. Touch and Gesture as Aesthetic Experience: Performing 5 Apps

    Touch and Gesture as Aesthetic Experience: Performing 5 Apps

    Eric Dean Rasmussen - 02.05.2012 - 12:08

  3. Framing Embodiment in General Purpose Computing

    M.A. Thesis, 94 pages

    Elisabeth Nesheim - 20.08.2012 - 02:07

  4. Touching Words

    Cris Cheek, Maria Engberg, Jörg Piringer, and Christine Wilks discuss tactile media, intentionality, messy screens, and electronic literary works fading into the past. The video-essay was shot at the ELMCIP Digital Textuality with/in Performance Seminar held in Bristol UK. May 2012. Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. Length: ‎9:29

    Scott Rettberg - 03.11.2012 - 11:15

  5. Hypertext Fiction Reading: Haptics and Immersion

    Reading is a multi-sensory activity, entailing perceptual, cognitive and motor interactions with whatever is being read. With digital technology, reading manifests itself as being extensively multi-sensory – both in more explicit and more complex ways than ever before. In different ways from traditional reading technologies such as the codex, digital technology illustrates how the act of reading is intimately connected with and intricately dependent on the fact that we are both body and mind – a fact carrying important implications for even such an apparently intellectual activity as reading, whether recreational, educational or occupational. This article addresses some important and hitherto neglected issues concerning digital reading, with special emphasis on the vital role of our bodies, and in particular our fingers and hands, for the immersive fiction reading experience.

    Jill Walker Rettberg - 13.12.2012 - 21:11

  6. Tangibles and Storytelling

    Tangible User Interfaces (TUI) are systems with the goal of giving a physical aspect to accessing information from a digital medium. Combining physical interactions with digital information in order to evoke a sense of interactivity and control over a system. Coupled with storytelling, these user interfaces become potent information relays, as well as being effective edutainment tools for younger audiences. This is because of physical interactions are extremely significant in providing stimuli for the memory, thus facilitating learning.

    In this paper, we discuss and evaluate several different research papers about various different tangible user interfaces designed to facilitate interactive narratives and storytelling. These systems provide insight to the dynamics of interactive storytelling, and how these tangibles can be used to deliver non-linear storylines and detach the users from the role of a passive observer to an active role in the stories.

    Jill Walker Rettberg - 02.07.2013 - 16:08

  7. Text Under Glass: The Place of Writing within Interactive Objects

    This presentation explores the theoretical implications of the ways in which text is used within
    interactive glass objects. As car windshields, kitchen counters, bathroom mirrors, restaurant
    tabletops, and other glass surfaces are increasingly wired to respond to human touch, how does
    this change our perception of the text housed therein and what stories does this text tell us about
    the state of interactive objects?

    Thor Baukhol Madsen - 13.02.2015 - 11:16

  8. Touch and Decay: Tomasula's TOC on iOS

    TOC's promotional tease – “You’ve never experienced a novel like this” – became awkwardly literalized when, after a Mac OS update, I could no longer open the novel. The tease inadvertently highlights the obsolescence that locks away so many works of electronic literature from present day readers. Even an exceptional work like TOC – exhibited internationally, prize-winning, the subject of many scholarly articles, underwritten by a university press – is no less subject to the cycles of novelty and obsolescence that render many works of electronic literature only slightly more enduring than a hummingbird. “The accelerating pace of technological change,” N. Katherine Hayles observes, “may indicate that traditional criteria of literary excellence are very much tied to the print medium as a mature technology that produces objects with a large degree of concretization”.

    Hannah Ackermans - 10.11.2015 - 09:57

  9. Through the Touching Glass: Literature for Haptic Inter[(surf)aces]

    Leaps and take-offs

    The blue sky above us is the optical layer of the atmosphere, the great lens of the terrestrial globe, its brilliant retina.
    From ultra-marine, beyond the sea, to ultra-sky, the horizon divides opacity from transparency. It is just one small step from earth-matter to space-light – a leap or a take-off able to free us for a moment from gravity.

    Paul Virilio, Open Sky

    Diogo Marques - 26.07.2017 - 13:58

  10. Grasp All, Lose All: Loss of Grasp and Non-Functional Digital Interfaces in Electronic Literature

    “And one should understand tact, not in the common sense of the tactile, but in the sense of knowing how to touch without touching, without touching too much, where touching is already too much.” Jacques Derrida

    A “hasty conclusion”, perhaps, as stated by Derrida, yet, one that was (and still is) able to cause an intense discussion among philosophers. In his questioning of touch, Derrida draws on Jean Luc Nancy’s philosophy of touch, particularly on the latter’s paradox of intangible tangibility, as a way to explore a slightly different meaning of the verb haptein (to be able to touch, to grab, to attach, to fasten), but also meaning “to hold back, to stop” (Nancy [2003]: 2008, 15).

    Diogo Marques - 26.07.2017 - 15:56

Pages