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  1. Judd Morrissey

    Judd Morrissey is a writer and code artist whose works of electronic literature, interdisciplinary performance, and installation have been widely and internationally presented. He is the creator of digital literary works including The Precession (work-in-progress, 2009-2011), The Jew's Daughter (Electronic Literature Collection, 2006), My Name is Captain, Captain (Eastgate Systems, 2002), and The Last Performance [dot org] (2009), a collaborative writing, archiving, and text-visualization project for which he was a recipient of the inaugural Creative Capital / Andy Warhol Foundation Arts Writers' Grant in 2007. He received his MFA from Brown University. His work has been included in a broad range of festivals, conferences and exhibitions. He is currently an artist-in-residence at the Hyde Park Art Center in Chicago creating code-driven text work for the building's large-scale multi-screen digital facade. Morrissey teaches as an Adjunct Associate Professor at the School of the Art Institute of Chicago in Writing, Art and Technology Studies, and Performance.

    Patricia Tomaszek - 17.09.2010 - 21:51

  2. An ethnography of a networked community as emergent creativity

    This paper presents the methodological toolkit that will be used at the ELMCIP project to investigate creativity as expressed and experienced by online creative communities. Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered as an emergent phenomenon of communities driving change and facilitating individual or ensemble creativity. The ELMCIP project will gather valuable information on the interpretation and the performativity of ‘creativity’ by electronic literature practitioners – both professional and amateur – within a transnational and multicultural context. To acquire an understanding of how such a community interacts, communicates and exchanges knowledge, within a transnational context, the research will adopt online ethnographic methods, involving multiple sites of observation, which are intended to cut across the dichotomies of the ‘local’ and the ‘global’.

    Jill Walker Rettberg - 18.09.2010 - 22:09

  3. Distributed Authorship and Creative Communities (conference paper)

    In its requirement for both an author and reader art can be considered a participatory activity. Expanded concepts of agency, such as in actor-network-theory (Latour 2005), question what or who can be an active participant, allowing us to revisit the debate on authorship from a new perspective. We can ask whether creativity might be regarded as a form of social interaction rather than an outcome. How might we understand creativity as interaction between people and things, as sets of discursive relations rather than outcomes? Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered an emergent phenomenon of communities, driving change and facilitating individual or ensemble creativity. Creativity can be a performative activity released when engaged through and by a community and understood as a process of interaction. In this context the model of the solitary artist who produces artefacts which embody creativity is questioned as an ideal for achieving creative outcomes. Instead, creativity is proposed as an activity of exchange that enables (creates) people and communities.

    Simon Biggs - 21.09.2010 - 10:49

  4. Espen Aarseth

    Prior to coming to ITU in 2003, Aarseth was professor at the Department of Humanistic Informatics at the University of Bergen, which he co-founded in 1996. Co-founder and Editor-in-Chief of Gamestudies.org - the first academic journal of computer game research. Author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997), a comparative media theory of games and other aesthetic forms.

    Patricia Tomaszek - 21.09.2010 - 10:49

  5. Sandy Baldwin

    Sandy Baldwin is Associate Professor of English at the Rochester Institute of Technology. He received his PhD from New York University and is a Fulbright Scholar. His work imagines the future of literary studies in a digital age. 

     (source: Regards Croisés: Perspectives on Digital Literature)

    Eric Dean Rasmussen - 21.09.2010 - 11:04

  6. Steve Tomasula

    Steve Tomasula is the author of the novels The Book of Portraiture (FC2); IN & OZ (University of Chicago Press); VAS: An Opera in Flatland (University of Chicago Press), an acclaimed novel of the biotech revolution; Once Human: Stories, and TOC: A New-Media Novel (FC2/University of Alabama Press).

    Maria Engberg - 21.09.2010 - 11:07

  7. trAce Online Writing Centre

    From 1995-2006 the trAce Online Writing Centre was based at Nottingham Trent University. From 1995-2005 the trAce Online Writing Centre hosted a unique international community where, using the internet as both medium and raw material, trAce contributors generated an unequalled body of innovative creative work. This open and generous group of people supported and influenced the development of new media writing worldwide and promoted lively debate about the impact of the World Wide Web on the future of text and literature. The trAce website evolved its own distinctive artistic ecology and the resulting complex interlinkings permeate this highly enjoyable archive of writing and making by numerous writers and artists. Like the original website itself, this archive will be of interest to many different kinds of visitors, including practitioners, researchers, teachers and general audiences.

    (Source: Organization's self-desription on the trAce Archive site). 

    See also J.R. Carpenter's Jacket2 article, "The Traces of the trAce Online Writing Centre 1995-2005." 

    Jill Walker Rettberg - 21.09.2010 - 11:11

  8. ELMCIP: Electronic Literature as a Model of Creativity and Innovation in Practice

    Developing a Network-Based Creative Community: Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. ELMCIP involves seven European academic-research partners and one non-academic partner that are investigating how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment. Focusing on the electronic-literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP intends both to study the formation and interactions of that community and to further electronic-literature research and practice in Europe.

    ELCMIP is registered as a publisher in Norway, with ISBN publisher number 978-82-999089

    Jill Walker Rettberg - 21.09.2010 - 11:18

  9. Markku Eskelinen

    Markku Eskelinen (Ph.D.) is an independent scholar and experimental writer of ergodic prose and critical essays. Excerpts from his first novel were published in The Review of Contemporary Fiction (Summer 1996) according to which he is “easily the most iconoclastic figure on the Finnish literary scene.” Eskelinen is also one of the founding editors of both Game Studies, the international journal of computer game research, and Cybertext Yearbook.

    Maria Engberg - 21.09.2010 - 11:23

  10. New Media Poetics: Contexts, Technotexts, and Theories

    New media poetry—poetry composed, disseminated, and read on computers—exists in various configurations, from electronic documents that can be navigated and/or rearranged by their "users" to kinetic, visual, and sound materials through online journals and archives like UbuWeb, PennSound, and the Electronic Poetry Center. Unlike mainstream print poetry, which assumes a bounded, coherent, and self-conscious speaker, new media poetry assumes a synergy between human beings and intelligent machines. The essays and artist statements in this volume explore this synergy's continuities and breaks with past poetic practices, and its profound implications for the future. By adding new media poetry to the study of hypertext narrative, interactive fiction, computer games, and other digital art forms, New Media Poetics extends our understanding of the computer as an expressive medium, showcases works that are visually arresting, aurally charged, and dynamic, and traces the lineage of new media poetry through print and sound poetics, procedural writing, gestural abstraction and conceptual art, and activist communities formed by emergent poetics.

    (Source: Publisher's description)

    Patricia Tomaszek - 21.09.2010 - 11:24

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