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  1. Rezension: Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    The increasing presence of digital media forms our new understanding of community and calls for a closer examination of the culture of networks we are participating in. A central point of interest concerning our culture becomes the convergance of Arts, Entertainment, and Digital Interactive Media Technologies. These change the way we perceive arts, daily news or have an impact on how we communicate with each other. In his new book, Roberto Simanowski refers to Gerhard Schulze's socio-logical theory of the Event Society (Erlebnisgesellschaft, 1992), observing that nowadays social events ostensibly take place on the Internet. Along with discussions on the politics of the World Wide Web and its participatory values, Simanowski focuses on the significance of digital media in artistic practices. He considers interactive art as a key to the understanding of the event society. Choosing a hermeneutic approach to analyse "processing signs" in arts, Simanowski defends participatory art against Adorno's notion of distraction. The author prooves, in a number of case studies, that interactive art calls for both immersion and cognitive reflection.

    Patricia Tomaszek - 15.02.2012 - 00:09

  2. The Cape: The Backstory

    The Cape: The Backstory offers background information about the conceptualization, creation, dissemination of The Cape, a work of digital literature created by J. R. Carpenter in 2005.

    J. R. Carpenter - 02.04.2012 - 11:47

  3. Dada Redux: Elements of Dadaist Practice in Contemporary Electronic Literature

    Too often the discourse surrounding contemporary digital art and electronic literature treats these artifacts as if the most compelling aspects about them are their novelty, their very newness. One need look no further than the theme of the 2007 Digital Arts and Culture Conference, ‘The Future of Digital Media Culture’, to see this. Because our orientation is always forward towards the future, we are inclined toward a kind of myopia, and reluctance to look at the new through the lens of the past. With this orientation, there is furthermore a danger of placing too high a value on novelty at the expense of other aesthetic and ideological criteria. We see this in new media art discourse again and again. Turf wars regularly take place over ‘firstness’ – which designer was the first to use this technique, who was the first to integrate this type of programming into a new media artwork, etc. We are clearly in the midst of a global communication revolution that has changed the practice of daily life in far-reaching ways, and it is important to recognize, identify, and contemplate those aspects of our culture that are changing so rapidly.

    Patricia Tomaszek - 13.04.2012 - 15:34

  4. Software Studies, a Lexicon

    This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming's own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality. The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects.

    Patricia Tomaszek - 03.09.2012 - 17:47

  5. Netzliteratur in der Lehre: Fachliche Kompetenzen vermitteln und erwerben durch kooperatives Blended Learning

    My major investigation in my master’s thesis was based on a class held at the
    University of Siegen in 2007: “Digital Literature and Arts II.” In this course I
    served as academic assistant and developed a teaching model that is now
    applicable in Blended Learning Environments. While in my bachelor thesis I was
    interested in the design of online learning environments, my main focus in the
    completion of the master’s was on the student’s course performance: My
    objective was to find methods to analyze the students learning activity. Therefore,
    I analyzed the teaching and learning interaction based on theories I derived from
    studies on Computer Supported Collaborative Work (CSCW) and Computer
    Supported Collaborative Learning (CSCL).

    Patricia Tomaszek - 09.10.2012 - 15:07

  6. Weapons Of The Deconstructive Masses: Whatever the Electronic in Electronic Literature may or may not mean

    This piece is an attempt to hasten the death of the 'electronic' in 'electronic literature' — to re-cognize it as a dead metaphor — as the prelude to an agonistic meditation on my generation's anticipation of the death of literature itself, with 'the literary,' potentially, waiting in the wings (and published elsewhere, elsewhen, elsehow).

    (Source: Author's abstract)

    Respondents at 2008 ELO Conference

    Joe Tabbi
    University of Illinois Chicago, USA 

    Scott Rettberg
    University of Bergen, Norway 

    Stuart Moulthrop
    University of Baltimore, USA

    Jill Walker Rettberg - 09.10.2012 - 21:00

  7. The E-ssense of Literature

    Many works of electronic literature use text generation algorithms or interactive interfaces to present the reader with a different text upon each reading. Such variable texts can be difficult to analyze and discuss because it can be prohibitively difficult to take into account all possible permutations. The standard critical methodology for approaching these texts is to discuss excerpts from different readings, perhaps comparing passages that involve alternative renderings of the same textual content. While this approach can convey a general sense of the work and its possibilities for variation, it usually doesn't allow a thorough treatment of a complex work's structural framework. This essay presents a method for analyzing a work's source code to define the most important constant and variable properties of its constituent elements. It then applies the method to a generated electronic poem, "Snaps," by Dirk Hine. The source structure thus defined provides a springboard for critical interpretation of the work.

    Jill Walker Rettberg - 09.10.2012 - 21:12

  8. Para uma razao da poiesis: 4 notas/interfaces

    Contrary to Walter Pater’s celebrated maxim that “All art constantly aspires towards the condition of music”, it is claimed here that the real aspiration is towards poetry, above all if we consider it as synonymous to poiesis, to creation in the broad and also extensive sense. Derived from the Greek term meaning ‘to make’ it can be applied to the whole invention of language (construction of forms) and to the reading of things (the cosmo-view of the world, of reality), it is more encompassing and applicable to the plural universe of records and the support of art and poetry. Furthermore, it would be oriented more towards poetry in the sense of reading not alienated from things, as Roland Barthes would say; in short, for a language other than the reified, repressed. This perspective is far from the particularly abstract ambition (almost of another world) that shows off music and sound, and approximates to the solidity and distance of poetry, because in essence it always dissolves between sound and feeling, between the concretion of language and its more distant and abstract materialization. Between the known feeling and that which is created.

    Luciana Gattass - 11.11.2012 - 19:23

  9. Hypertext Fiction Reading: Haptics and Immersion

    Reading is a multi-sensory activity, entailing perceptual, cognitive and motor interactions with whatever is being read. With digital technology, reading manifests itself as being extensively multi-sensory – both in more explicit and more complex ways than ever before. In different ways from traditional reading technologies such as the codex, digital technology illustrates how the act of reading is intimately connected with and intricately dependent on the fact that we are both body and mind – a fact carrying important implications for even such an apparently intellectual activity as reading, whether recreational, educational or occupational. This article addresses some important and hitherto neglected issues concerning digital reading, with special emphasis on the vital role of our bodies, and in particular our fingers and hands, for the immersive fiction reading experience.

    Jill Walker Rettberg - 13.12.2012 - 21:11

  10. The Cuckoo Bird of Fiction: Pastiche, Hoax and the Evolution of Form

    Drawing examples from the free-swinging, rootin'-tootin' 18th century and from the present day, this talk will explore imitation as the sincerest form of innovation. By finding vigorous vernacular forms and investing them with the scope and goals of classical literature, or by projecting wildly onto idealized "foreign" forms, writer/designers have --- at moments of social transition --- pushed, pulled and parodied their cultures toward needed change . . . often laughing all the way. The gesture is that of the cuckoo --- laying one's eggs in another's nest. While offering a historical and theoretical account of this strategy, the presentation will also practice what it preaches --- by performing, live, the latest chapter in an ongoing pastiche fiction. Hang on to your hats!

    Scott Rettberg - 07.01.2013 - 15:35

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