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Tripp trapp tresko i cyberspace
Dette er en anmeldelse av Juliet Ann Martins diktsyklus oooxxxooo. Juliet Ann Martin er skjermkunstner. Diktene hennes finnes ikke i trykt utgave, de må leses på skjermen. Hvis du vil, kan du lese dem nå. Du kan bruke back knappen i nettleseren din for å komme tilbake til denne anmeldelsen. Back knappen kan også være nyttig når du skalfinne frem og tilbake i anmeldelsen. Hvis du ikke liker labyrinter, finnes det en veiforklaring. Men prøv labyrinten først.
Jill Walker Rettberg - 24.03.2011 - 23:31
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Authors, Readers, and Progression in Hypertext Narrative
George Landow, Espen J. Aarseth, Stuart Moulthrop and many
others have heralded the development of hypertext because they
believe it represents a revolution in textuality that will radically
alter how we read and write, including of course how we read and
write narrative. Print texts, we are reminded by the champions of
this new medium, are linear while hypertexts are nonlinear.
Consequently, the argument goes, print narratives encourage reading
in a fixed, straight-line sequence—one word after another, one
page after another—under the control of the author. Even postmodern
attempts to subvert the fixity of the print sequence cannot
overcome the stability of the printed page and the restrictions on
format imposed by the traditional book. Hypertext narratives, on
the other hand, are fluid by design; their sequence changes based
on readerly decisions. To put it another way, as those who advance
this argument sometimes do, readers approach hypertext narratives
from variable positions within the narrative, and so their progression
through the text—indeed, the progression of the text—is notPatricia Tomaszek - 16.11.2012 - 15:32
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Alire: A Relentless Literary Investigation (ebr)
Phillippe Bootz gives an account of the longest standing web-based literary journal in France.
Patricia Tomaszek - 16.01.2013 - 10:19
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Lucid Mapping: Information Landscaping and Three-Dimensional Writing Spaces
This paper documents an interactive graphics installation entitled Lucid Mapping and Codex Transformissions in the Z-Buffer. Lucid Mapping uses the Virtual Reality Modeling Language to explore textual and narrative possibilities within three-dimensional (3D) electronic environments. The author describes the creative rationale and technical design of the work and places it within the context of other applications of 3D text and typography in the digital arts and the scientific visualization communities. The author also considers the implications of 3D textual environments on visual language and communication, and discriminates among a range of different visual/ rhetorical strategies that such environments can sustain.
Jill Walker Rettberg - 28.06.2013 - 13:21
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The Functional Point of View: New Artistic Forms for Programmed Literary Works
This essay analyzes the functioning of a text that was designed to be read in a private context, that uses the computer as an active tool during the reading, and that can be published on a permanent medium such as CD-ROM. The work is approached in its dual functioning mode: synchronic and diachronic. A functional model is proposed, which involves an analysis of the functions that operate in the communication process between the reader and the author. In this model, the work appears as a process and no longer as an object. The reading and the materialization of the object read become interdependent. The author analyzes the relationships between readability and faithfulness in the resulting work, properties that may be incompatible in the final text.
Source: Author's Abstract
Patricia Tomaszek - 21.10.2013 - 18:14