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  1. What is and Toward What End Do We Read Digital Literature?

    What is and Toward What End Do We Read Digital Literature?

    Eric Dean Rasmussen - 31.01.2011 - 11:39

  2. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

    From the publisher: How to interpret and critique digital arts, in theory and in practice Digital Art and Meaning offers close readings of varied examples from genres of digital art, including kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. Roberto Simanowski combines these illuminating explanations with a theoretical discussion employing art philosophy and history to achieve a deeper understanding of each example of digital art and of the genre as a whole.

    (Source: University of Minnesota Press catalog description)

    Eric Dean Rasmussen - 24.02.2011 - 10:25

  3. Nonce Upon Some Times: Rereading Hypertext Fiction

    Nonce Upon Some Times: Rereading Hypertext Fiction

    Jill Walker Rettberg - 15.10.2011 - 22:54

  4. New Directions in Digital Poetry

    As poets continue to use digital media technology, functionalities of computing extend aesthetic possibilities in documents focusing attention on crafting verbal content. Utility of these machines and tools enables multiple types of compounded articulation (combinations of verbal, visual, animated, and interactive elements). Building larger public awareness of the mechanics of digital poetry, New Directions in Digital Poetry aspires to influence the formation of writing with media in literary society of the future, specifically as a record of a particular technological era.

    Scott Rettberg - 24.01.2012 - 13:52

  5. The materialities of close reading: 1942, 2009

    Today, we not only see video games and online role-playing games interpreted, in print-based scholarly journals, by way of classical literary and narrative theory (to the dismay of the radical ludologist), but we also see the inverse: classical novels interpreted by way of role-playing games staged in computerized, simulated environments (as in Jerome McGann's IVANHOE Game). The use of classical theory for the study of contemporary video games and video games for the study of classical literature, however, does not necessarily mean that we now inhabit a mixed up muddled up shook up literary-critical world. In fact, these examples might mark opposite sides of a continuum of critical practice, and underscore the logic of analyzing a text in a given medium with the tools of a different – and complementary – medium.

    Audun Andreassen - 20.03.2013 - 09:54

  6. Digital Poesi. Æstetisk Analyse og det Mediales Rolle i Kunstværkers Kommunikation

    ENGLISH SUMMARY Digital Poetry: Aesthetic analysis and the role ofmediality in the communication of artwork Digital poetry (language-based digital art) is a global, interdisciplinary movement consisting of poets, artists and programmers who study and develop opportunities for programmed writing. Digital poetry combines writing with animation, images and sound. There are moving letters, interaction and autogenerative programming. Some digital poems also consist of actual programming code. Digital poetry can be colourful, expressive, technologically advanced, organic, delicate and minimalistic. The thesis consists of analyses of selected examples of digital poetry and investigates, discusses and demonstrates how digital poetry can be analysed. This results in a wide range of theoretical issues concerning genre and intermediality, media philosophical questions regarding technologies of writing and issues related to programming, materiality, temporality and agency. The thesis is a methodological reflection on which concepts should be applied and what new set of questions should be asked in the analysis of digital poetry and contemporary digital art in a broader sense.

    Patricia Tomaszek - 28.06.2013 - 17:21

  7. The Rematerialization of Poetry: From the Bookbound to the Digital

    My dissertation "The Rematerialization of Poetry: Space, Time and the Body from the Bookbound to the Digital" is a deep-reaching account of what digital poetry is, what it does; it presents the reader with a historically and theoretically-based model for reading digital poetry within a limited scope of twentieth and twenty-first century science, media theory, and American/Canadian poetry. In this much-needed account of digital poetry, I first draw from media theorists ranging from Vannevar Bush to George Landow and Mark Poster as well as contemporary critics of electronic literature (such as N. Katherine Hayles, Marjorie Perloff, and Jerome McGann) in order to broadly contextualize the genesis of digital poetry and its relationship to the larger field of electronic literature. I then explore, in a section titled "My Digital Dickinson," the methodological possibilities and limits of using our understanding of the digital to inform our readings of bookbound poetry and vice-versa.

    Patricia Tomaszek - 18.09.2013 - 12:36

  8. Out of Bounds: Searching Deviated Literature in Audiovisual Electronic Environments

    In this presentation I propose a close/distant reading of some Argentinean e-poetry works –Migraciones and Outsource me! by Leonardo Solaas and TextField, Eliotians and some of the works of The Disasters by Iván Marino– in order to pose a debate concerning the development of e-poetry in audiovisual electronic environments, particularly e-poetry created by artists/programmers who hardly would defined themselves as poets or writers.To what extent one should still speak about literature concerning this kind of works? Is it possible to find a literary impulse in contexts where literature has lost its privileges and migrates “out of bounds”? If the artists mentioned above lean themselves into literary traditions, why are their works more frequently regarded by visual art critics rather than literary critics? I argue that the works analyzed enable us to resituate literature in inter/trans media contexts, which nevertheless are readable in terms of literary effects.

    Scott Rettberg - 04.10.2013 - 11:54

  9. Digital Modernism: Making it New in New Media

    Digital Modernism examines how and why some of the most innovative works of online electronic literature adapt and allude to literary modernism. Digital literature has been celebrated as a postmodern form that grows out of contemporary technologies, subjectivities, and aesthetics, but this book provides an alternative genealogy. Exemplary cases show electronic literature looking back to modernism for inspiration and source material (in content, form, and ideology) through which to critique contemporary culture. In so doing, this literature renews and reframes, rather than rejects, a literary tradition that it also reconfigures to center around media. To support her argument, Pressman pairs modernist works by Pound, Joyce, and Bob Brown, with major digital works like William Poundstone's "Project for the Tachistoscope: [Bottomless Pit]" (2005), Young-hae Chang Heavy Industries's Dakota, and Judd Morrissey's The Jew's Daughter. With each pairing, she demonstrates how the modernist movement of the 1920s and 1930s laid the groundwork for the innovations of electronic literature.

    Scott Rettberg - 22.08.2014 - 00:15

  10. Interview with Leonardo Flores

    Leonardo Flores tells about his beginnings in the field of electronic literature and his current project on electronic poetry. He then makes an in-depth description of the paradigmatic change from printed literature to electronic literature with special attention on the expectations of readers who are new to new media works and the tradition, so to speak, of experimentalism in literature. With the same accuracy he ponders about the status of science of electronic literature and ends the interview with some considerations about the important issue of preservation.

    Daniele Giampà - 12.11.2014 - 19:48

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