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  1. Evan Muzzall

    Evan Muzzall

    Hannah Ackermans - 05.02.2021 - 10:42

  2. Adam G. Anderson

    Adam G. Anderson

    Hannah Ackermans - 05.02.2021 - 10:43

  3. Jonathan Reeve

    Jonathan Reeve

    Hannah Ackermans - 05.02.2021 - 10:45

  4. Building STEAM for DH and Electronic Literature: An Educational Approach to Nurturing the STEAM Mindset in Higher Education

    As the present gathering introduces Electronic Literature into the Digital Humanities, the DH at Berkeley Program brings the Arts/Humanities into Science, Technology, Engineering and Mathematics: turning STEM into STEAM.

    (abstract ebr)

    Hannah Ackermans - 05.02.2021 - 10:49

  5. Ethics and Aesthetics of (Digital) Space: Institutions, Borders, and Transnational Frameworks of Digital Creative Practice in Ireland

    Discussing the works of three digital creative practitioners working in Ireland, Anne Karhio situates Ireland itself as a case study for demonstrating the ways in which electronic literature as a seemingly global and transnational practice can confront the complexly situated realities of everyday embodiment, technological materiality, and politicization of national borders. She thus recommends electronic literature be seen as more crucial part of digital arts and humanities research in Ireland and elsewhere.

    (ebr)

    Hannah Ackermans - 05.02.2021 - 10:53

  6. When Error Rates Fail: Digital Humanities Concepts as a Guide for Electronic Literature Research

    How do we think about things — like electronic literature — that combine the operational aspects of computing systems with the affective and representational aspects of the arts? We could view them through the frameworks of computer science, the literary arts, or critical interpretation. These can all be valuable. But they are all, inevitably, partial. Wardrip-Fruin proposes that digital humanities frameworks can provide a way of thinking about the dual elements of electronic literature simultaneously. Here he provides a case study: a strand of research that is both in computational approaches to social simulation and in the creation of works that build upon, and guide the development of, these simulations. He discusses the digital humanities concepts of operational logics and playable models that help him and his collaborators understand their work as they carry it out.

    Hannah Ackermans - 05.02.2021 - 11:39

  7. Ryan Ikeda

    Ryan Ikeda

    Hannah Ackermans - 05.02.2021 - 11:42

  8. Excavating Logics of White Supremacy in Electronic Literature: Antiracism as Infrastructural Critique

    Thinking about the ways in which critical infrastructure studies can allow us to engage in antiracism critiques and practices, Ryan Ikeda provocatively challenges the electronic literature community to address some of the symbolic and material structures that he argues uphold the field. To this end, Ikeda positions elit infrastructure as dynamic and generative sites of cultural activity, and attends, in particular to the ELMCIP Knowledge Base, recent ebr discourses on decolonization, ELO fellowships, and literary historical genealogies, to examine how each constructs, affirms, racializes and extends power, privilege, and status to its members.

    Hannah Ackermans - 05.02.2021 - 11:45

  9. Lily Robert-Foley

    Lily Robert-Foley

    Hannah Ackermans - 24.03.2021 - 10:31

  10. Salon 6: July, 2020: ELOrlando

    Salon 6: July, 2020: ELOrlando

    Hannah Ackermans - 24.03.2021 - 11:00

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