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  1. Io Sono at Swoons

    Io Sono at Swoons

    Eric Dean Rasmussen - 30.05.2011 - 15:56

  2. Commenting Creative Code

    We consider how authors have added comments to electronic literature and how the facility for commenting code has been, and could be, used in unconventional yet productive ways by those working in the literary arts. Our central example is a gloss that we wrote, using JavaScript comments, to discuss the code for our poetry generator, “Sea and Spar Between”: http://blogs.saic.edu/dearnavigator/winter2010/nick-montfort-stephaniest... between/ As this generator is offered for anyone to use in future projects, it was originally written with some JavaScript comments to facilitate reuse. These were extensively expanded in an edition of the poem we call “cut to fit the toolspun course,” now under consideration for a special issue of Digital Humanities Quarterly on “The Literary.” The issues we encountered in writing this extensive, poetic gloss using comments will be central to our discussion.

    Eric Dean Rasmussen - 22.06.2012 - 12:59

  3. The Problem of Form: Transitoire Observable, a Laboratory for Emergent Programmed Art

    I will present some conceptions of programmed art focused on the problem of form. I will not explain here the different approaches but only open the question in the perspective of the procedural model. I will start from the basic common point of view of the collective Transitoire Observable and, after an overview of some aspects of the procedural model, I will pose the question of form as a specific management in the programming of arbitrary aesthetic constraints that are posed by the author in his management of the situation of communication created by the work whatever the surface aesthetics is on screen. In this sense, we will speak of “programmed forms” as forms in programming and not as forms of the programmed multimedia event.

    Source: author's abstract in book publication

    Kristine Turøy - 28.08.2012 - 11:38

  4. Transdução: Processos de Transferência na Literatura e Arte Digitais

    Electronic Literature and Digital Art share many processes, themes, creative and theoretical guidelines. In this sense, I developed a critical framework that could resist to a hyperdisciplinary analysis and include one of the characteristics of this sharing pattern: the transfer and transformation processes. In order to recognize these processes I have done an approach of the transduction concept that could perform a theoretical migration on these aspects: the transducer function. Thus, the transducer function appears in the critical analysis of the works by Mark Z. Danielewski, Stuart Moulthrop, R. Luke DuBois and André Sier. The selected works are representative of the following genres: novel, hyperfiction, net.art and digital installation, drawing on phenomena and concerns resulting from the creative production within the digital culture. In this research I have enhanced mechanisms, patterns, languages and common grounds: authorship, user, cybertext, surface, hypertext, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data. (Source: Author's abstract)

    Alvaro Seica - 15.08.2013 - 15:59

  5. Reading, Writing, and Programming E-­Lit, Parts 1 and 2

    READING, WRITING, AND PROGRAMMING ELIT

    Wednesday, June 18: Reading and Writing (morning); Programming (afternoon)

    Workshop Leaders: Deena Larsen (deenalarsen[at]yahoo.com) and Joshua Fisher (admin[at]appoet.org)

    This is an all-day event in three parts, consisting of presentations and hands-on activities. The first two parts are intended especially for beginners: anyone who does not have deep familiarity with electronic writing, or wishes to extend or deepen an initial encounter. The third part is meant for both beginners and more experienced members of the community. Participants in workshops taking place earlier in the day may join the afternoon session (Part Three) at no additional charge. Registration is limited to 20 for Parts One and Two, 25 for Part Three; participants are encouraged to bring laptops.

    Part One: Reading (one hour)

    Alvaro Seica - 22.08.2014 - 12:04

  6. Reading, Writing, and Programming E-­Lit, Part 3

    In this workshop we'll be going through the initial steps of setting up a mobile application for iOS and Android devices. Each attendee will leave with a simple poetry chapbook application they will be able to publish to the Apple App Store. Over the two hours we'll be using Photoshop, Corona SDK, and XCode to turn your poetry or stories into an engaging piece of interactive art. No programming experience is necessary however you should have moderate experience using Photoshop. Attendees should bring a thumb drive with their stories and any art they would like to use.

    (Source: ELO 2014 Conference homepage)

    Alvaro Seica - 03.09.2014 - 20:02

  7. Arte Digital: Pixel, Algoritmo, Código, Programação e Dados

    In this essay [Digital Art: Pixel, Algorithm, Code, Programming, Data], we reached a theoretical framework that could withstand a hyperdisciplinary analysis and encompass one of the characteristics that both electronic literature and digital art share: the transfer and transformation processes. In order to recognize these processes we used the concept of transduction to perform a theoretical migration capable of supporting these aspects: the transducer function.

    Alvaro Seica - 26.09.2014 - 11:23

  8. Interview with Andy Campbell

    In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

    Daniele Giampà - 07.04.2015 - 10:59

  9. How People Connect, Presentation of Commodore 64 BASIC programming

    • Second Fridays: How People Connect, Presentation of Commodore 64 BASIC programming, Piotr Marecki and Erik Stayton, and event at the MIT Museum, February 14, 2014

    Piotr Marecki - 27.04.2018 - 11:32