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  1. Arte Digital: Pixel, Algoritmo, Código, Programação e Dados

    In this essay [Digital Art: Pixel, Algorithm, Code, Programming, Data], we reached a theoretical framework that could withstand a hyperdisciplinary analysis and encompass one of the characteristics that both electronic literature and digital art share: the transfer and transformation processes. In order to recognize these processes we used the concept of transduction to perform a theoretical migration capable of supporting these aspects: the transducer function.

    Alvaro Seica - 26.09.2014 - 11:23

  2. PataLiterator

    PataLiterator was a HyperCard system authored by mIEKAL aND, that manufactures a neologistic vocabulary, hence literature, by generating either single words or texts up to forty pages using an amenable database of phonemes and syllables. PataLiterator attempts to apply "the art of hyperpataphysics" to Alfred Jarry's late-nineteenth-century proclamations. The work opens with a screen that shows Jarry's "Ubu" and presents four buttons "About", "Help", "Start" and "More". The interface allow the viewers to produce text and alter the databases that feed the output.

    (Source: Prehistoric Digital Poetry: An Archaeology of Forms by C.T Funkhouser)

    Thor Baukhol Madsen - 05.02.2015 - 14:06

  3. The Code Looks Back: Flash Software, Virtual Spectators, and the Interactive Image

    The Code Looks Back: Flash Software, Virtual Spectators, and the Interactive Image

    Alvaro Seica - 05.05.2015 - 16:14

  4. Gateway to the World

    Gateway to the World is a mobile application designed to run on an iPad2 / iPad mini or later models. This work was created specifically for the SILT exhibition, hosted in Hamburg, Germany in June 2014. I took this exhibition as an opportunity to research the city of Hamburg and discovered that it had one of the largest ports in the world; its name Gateway to the World (GttW) seemed like a great title for the app. The vast and busy port served as a metaphor for the immensity of the Internet, the flow of information and its meaning of openness and outreach to the World Wide Web. The aim of the app was to use open data from the maritime databases to visualize the routes of the vessels arriving to and from the Port of Hamburg, as well as have the vessels’ names mapped to Wikipedia entries. As the vessels move they act as writing tools to reveal a string of text creating calligramatic forms of information pulled from Wikipedia entries about the name of the vessels.

    Hannah Ackermans - 05.09.2015 - 11:15

  5. WYSIWYG and WYSIWII: the Materiality of Digital Literature.

    In this paper, I depart from the notion of digital literature trying to look beyond the linguistic layer of digitability as proposed by Simanovski (2010). Thus, the main goal of my discussion is to face some specific problems regarding both theoretical and instructional perceptions of digital literature: the creative process, the technological conditions and software limits in the production of a media art object, and the literary materialities digitally present. To demonstrate how these constructs and circumstances affect the production and the reception of an object perceived as literary and digital from its planning, I will propose a challenging reading of O Cosmonauta by Alckmar dos Santos and Wilton Azevedo.

    (Source: Author's Abstract, ICDMT 2016)

    Hannah Ackermans - 08.12.2016 - 15:16

  6. meme.garden

    [meme.garden] is an Internet service that blends software art and search tool to visualize participants' interests in prevalent streams of information, encouraging browsing and interaction between users in real time, through time. Utilizing the WordNet lexical reference system from Princeton University, [meme.garden] introduces concepts of temporality, space, and empathy into a network-oriented search tool. Participants search for words which expand contextually through the use of a lexical database. English nouns, verbs, adjectives and adverbs are organized into floating synonym "seeds," each representing one underlying lexical concept. When participants "plant" their interests, each becomes a tree that "grows" over time. Each organism's leaves are linked to related streaming RSS feeds, and by interacting with their own and other participants' trees, participants create a contextual timescape in which interests can be seen growing and changing within an environment that endures.

    Cassie Spiral - 03.04.2020 - 19:22

  7. Salon August 10, 2021: Coding Coding Coding

    What are you working on? What could we make happen?

    Hannah Ackermans - 11.10.2021 - 14:40

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