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  1. Lit Mods

    Seiça describes modification as an art practice meant to subvert and divert from what we—as readers, spectators, and also consumers—expect from technological apparati and platforms. He extends the study of mods to “lit mods”—including art, games, and literature.

    In particular, Seiça notes that the learning curve for modding has changed: where in the past, it may have taken a certain amount of user knowledge, modification may now be automated (for instance, through Instagram filters). More importantly, he asks what lit mods show us about literary practice and literary criticism. Where fast-moving content—fast-moving e-literature and e-poetry included—may defy interpretation, so analysis is strengthened by breaking down their mechanisms.

    (Source: publisher)

    Alvaro Seica - 07.09.2020 - 00:34

  2. Electronic Literature [Frame]works for the Creative Digital Humanities

    “Electronic Literature [Frame]works for the Creative Digital Humanities,” edited by Scott Rettberg and Alex Saum-Pascual, gathers a selection of articles exploring the evolving relationship between electronic literature and the digital humanities in Europe, North and South America. Looking at the combination of practices and methodologies that come about through e-lit’s production, study, and dissemination, these articles explore the disruptive potential of electronic literature to decenter and complement the DH field. Creativity is central and found at all levels and spheres of e-lit, but as the articles in this gathering show, there is a need to redeploy creative practice critically to address the increasing instrumentalization of the digital humanities and to turn the digital humanities towards the digital cultures of the present.

    Alvaro Seica - 07.09.2020 - 00:44

  3. Digital Creativity as Critical Material Thinking: The Disruptive Potential of Electronic Literature

    In this contribution to her co-edited collection, [Frame]works, Saum brings to the digital humanities both makers and theoreticians, gnosis as well as poiesis, school teachers as well as research professors.

    Hannah Ackermans - 08.09.2020 - 12:10

  4. Building STEAM for DH and Electronic Literature: An Educational Approach to Nurturing the STEAM Mindset in Higher Education

    As the present gathering introduces Electronic Literature into the Digital Humanities, the DH at Berkeley Program brings the Arts/Humanities into Science, Technology, Engineering and Mathematics: turning STEM into STEAM.

    (abstract ebr)

    Hannah Ackermans - 05.02.2021 - 10:49