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  1. Third Hand Plays: An Introduction to Electronic Literature

    The first in a series of columns about electronic literature and digital literary art written by Brian Kim Stefans for the SFMOMA's Open Space blog.  Here, Stefans explains the premise behind his column: each installment describes what he dubs one of the "simples" of digital literature, that is, "some element in the deep structure of the text/alogrithm interaction" that the author deploys to produce aesthetic effects. In digital literature, Stefans proposes, these formal elements are akin to poetic features, such as assonance, alliteration, and rhyme, that can be identified as a poem's basic components. Critical terminology provides readers and critics a tool for describing how a work of literature functions, and Stefans' "simples" are intended to enable readers to not only identify techniques used to produce digital literary art but also to better understand how authors deploy these poetic effects meaningfully. (Source: Eric Dean Rasmussen)

    Patricia Tomaszek - 24.07.2011 - 14:55

  2. Is e-literature just one big anti-climax?

    Is e-literature just one big anti-climax?

    Eric Dean Rasmussen - 19.08.2011 - 12:15

  3. On Reading 300 Works of Electronic Literature: Preliminary Reflections

    Note: Tabbi's essay was posted on July 22, 2009, on the online forum On the Human, hosted by the National Humanities Center where it generated 35 additional posts. It was reprinted, along edited versions of these responses, in Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres (Transcript, 2010). These responses are archived separtedly in the ELMCIP Knowledge Base As "Responses to 'On Reading 300 Works of Electronic Literature: Preliminary Reflections.'"

    Eric Dean Rasmussen - 31.08.2011 - 15:55

  4. Reading Hypertext: Reading Blue Hyacinth

    Reading Hypertext: Reading Blue Hyacinth

    Patricia Tomaszek - 04.05.2012 - 13:54

  5. Electronic Literature Review ELR

    Electronic Literature Review ELR

    Patricia Tomaszek - 27.06.2013 - 23:58

  6. A manifesto supporting a creative digital literature

    L’école comme l’université ont trop long- temps asservi l’écriture au seul dogme de l’accès aux savoirs et à l’injonction de la communication.

    Elles l’ont cantonnée à un rôle instrumental, en marge du sillage du capitalisme cognitif (Yann Moulier Boutang), à travers des modes de production industrielle des connaissances, la vidant peu à peu de ses dimensions artistiques, esthétiques et politiques (Luc Dall’Armellina, a).

    La situation est telle aujourd’hui qu’écrire n’est plus pour la plupart des élèves et étudiants qu’un passage obligé, une compétence parmi d’autres, une technique qu’il faut bien manipuler puisqu’elle est nécessaire pour réussir à l’école, quelle que soit sa discipline.

    Scott Rettberg - 19.06.2014 - 20:27

  7. Border Connections in Electronic Literature

    In 1962, MIT scientist Steve Russell presented one of the first videogames in history: Spacewar! in which two starships maneuvered around a star and tried to destroy each other. A year earlier, Raymond Queneau had published Cent mille milliards de poèmes, a potential literature book consisting of ten sonnets printed onto cards, with each line written on a separate strip, offering readers 100 trillions of possible combinations.

    At first glance, the connection between these two milestones from worlds as different as literature and computer science would seem to be remote, but they are actually the start of a convergence of experiences and interests that have radically changed the way we read and write stories.

    The sixties marked the start of a series of experiments in both literature and computing that mutally influenced each other and challenged the narrative, physical and conceptual boundaries of literature. This text looks at some of these connections.

    (Source: Author's Introduction)

    Carles Sora - 09.03.2015 - 21:21

  8. ELO 2018: Database Collaboration, Facial Recognition, and Third Generation Electronic Literature

    The annual conference and festival of the Electronic Literature Organization took place in 2018 at UQAM (Montreal, Canada) to present state-of-the-art research and creative projects as well as discuss future collaborations and strategies of the field. This blogpost outlines the elements of the conference that are relevant to Machine Vision, and show examples of works using machine vision from the exhibition and performances.  

    Hannah Ackermans - 02.10.2018 - 11:17

  9. La littérature numérique francophone : enjeux théoriques et pratiques pour l’identification d’un corpus

    La littérature numérique francophone : enjeux théoriques et pratiques pour l’identification d’un corpus

    Hannah Ackermans - 03.10.2018 - 10:41

  10. A Web Reply to the Post-Web Generation

    At the recent ELO conference in Montréal Leonardo Flores introduced the concept of “3rd Generation” electronic literature. I was at another session during his influential talk, but I heard about the concept from him beforehand and have read about it on Twitter (a 3rd generation context, I believe) and Flores’s blog (more of a 2nd generation context, I believe). One of the aspects of this concept is that the third generation of e-lit writers makes use of existing platforms (Twitter APIs, for instance) rather than developing their own interfaces. Blogging is a bit different from hand-rolled HTML, but one administers one’s own blog. When Flores & I spoke, I realized that I have what seems like a very similar idea of how to divide electronic literature work today. Not exactly the same, I’m sure, but pretty easily defined and I think with a strong correspondence to this three-generation concept. I describe it like this: * Pre-Web * Web * Post-Web (Source: Post Position)

    Scott Rettberg - 01.10.2019 - 15:28