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  1. Dali Clocks: Time Dimensions of Hypermedia

    Stephanie Strickland investigates an epistemological shift in web-specific art and literature, from an understanding that is less about structure and more about resonance. (Source: ebr) Artists discussed include: Tom Brigham, Jim Rosenberg, Mary Anne Breeze (mez), Noah Wardrip-Fruin, Lisa Jevbratt, and Edardo Kac.

    Eric Dean Rasmussen - 08.07.2011 - 11:43

  2. New Media, New Historicisms

    New Media, New Historicisms

    Jill Walker Rettberg - 09.10.2012 - 22:07

  3. Play On: Plot and Pause Points in Hypermedia Narrative

    Play On: Plot and Pause Points in Hypermedia Narrative

    Jill Walker Rettberg - 09.10.2012 - 22:09

  4. Cultural Narrative in Augmented Reality

    Cultural Narrative in Augmented Reality

    Jill Walker Rettberg - 09.10.2012 - 22:14

  5. Using HCI Techniques To Make Digital Art More Ergodic

    Using HCI Techniques To Make Digital Art More Ergodic

    Jill Walker Rettberg - 09.10.2012 - 22:20

  6. Reading-View(s)ing the Über-box: a critical view on a popular prediction

    Reading-View(s)ing the Über-box: a critical view on a popular prediction

    Jill Walker Rettberg - 09.10.2012 - 22:20

  7. After the Gold Rush: Sustainable Information Culture

    After the Gold Rush: Sustainable Information Culture

    Jill Walker Rettberg - 09.10.2012 - 22:21

  8. Time For No One, Hypermedia Duration

    Time For No One, Hypermedia Duration

    Jill Walker Rettberg - 09.10.2012 - 22:23

  9. SurREAL: Dramatis Personae on the Digital Stage

    This panel will examine the textual (verbal and non-verbal) construction of characters as the key to representation and identity in cyberspace. The concept of “character” is not established a priori, but comes into being as participants in the digital world or text render words, images and movements into a perceived identity.

    The panellists will address questions of representation, fiction and reality as well as discussing techniques, patterns and codes used in creating and interpreting digital characters. Is it possible to represent oneself realistically in cyberspace? What is the relationship between realistically intended projections of ourselves and make-believe or fantastic characters? What are the relationships between the construction of characters in narrative and dramatic fiction and in computer games and online communities?

    In four complementary and interlinked perspectives on characters in digital environments, we will discuss how real and fictional people are represented and/or represent themselves in the varied contexts of online communities, computer games, hypertext fiction and artificial intelligence.

    Jill Walker Rettberg - 09.10.2012 - 22:27

  10. Writing with the Code - a Cybertextual Poetics

    I propose a digital poetics, which focuses on the possible digital transformations of writing and reading with examples from current cybertextual literature. The paper discusses how programming structures (algorithms, cybernetics, object oriented programming, hypertext) can be interpreted as literary forms. The outcome is a literary way to read programming structures and a discussion of a digital literary poetics.

    Jill Walker Rettberg - 09.10.2012 - 22:35

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