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  1. UbuWeb, the archive and the gallery

    As a seemingly limitless and comprehensive resource, UbuWeb (http://www.ubu.com) has put together a map of the past hundred or so years of ‘experimental’ writing, film, video, and sound art. It resembles the archive in its breadth and depth, in its relentless collecting, in its inherent totalizing tendencies. My argument is that UbuWeb, while not an ‘archive’ per se, does have a cataloging logic, though it is not apparent, and that its specific logic is based on the commodification of the artwork and the effects of that commodification on its exhibition. To understand that logic, I want to situate UbuWeb at the latest point in a series of discontinuous institutions and discourses that have all taken the ‘artwork’ as their object.

    Audun Andreassen - 03.04.2013 - 10:13

  2. E-lit context as Records Continuum: the “lost” Michael Joyce’s Afternoon Italian edition and the archival perspective

    Devoted to the study and retrieval of those artifacts of the past for which a disruption in the continuity of preservation occurred, archaeological sciences operate with – and against – historical and cultural fractures. Likewise, computer forensics provides assistance whenever a need to recover data in the event of a hardware or software failure occurs. The textual shifting from page to screen experienced in the past twenty years represented both a cultural fracture (a call for paradigmatic changes in preservation which archival sciences themselves were not prepared for) and an opportunity to test computer forensics practices on text-based digital artifacts (software and hardware failures being named, in this case, “obsolescence”). Our paper draws attention to the fact that both digital archaeology and computer forensics, however, no matter how useful in shaping the current preservation practices and methodologies adopted by scholarly communities operating in the digital field, cannot replace or do without the extensive scholarship developed in disciplines that have traditionally dealt with textual preservation in situations of cultural continuity.

    Audun Andreassen - 03.04.2013 - 16:07

  3. Missed Collections: Away From the Canon, Toward the Archive

    This paper expands on some of the questions raised by my presentation at the 2009 Digital Arts and Culture conference, held last December at UC Irvine. While examining the work of Young-Hae Chang Heavy Industries (YHCHI), I asked what it might mean for a new media practitioner to intentionally disregard or shun many of the medium’s inherent capabilities. I was interested in the way in which YHCHI seemed to be protesting some of the assumptions or characteristics of the nascent canon of electronic literature, i.e. that works of new media are inherently multidirectional, adaptive, non-linear, etc.

    Audun Andreassen - 10.04.2013 - 12:47

  4. Secrets, a pedagogic tool for e-lit practices

    Memories of «Cuéntanos un secreto» (Tell me a secret)
 understanding textualities in the Network and programmable media. Paper focuses on the electronic exploration collection. 

    At first glance, secrets are experiences that are kept hidden from the outside world. They are hidden because of particular social circumstances. Those circumstances relate to the personal and social ethics in its historical context. 

    Jana Jankovska - 26.09.2018 - 12:02

  5. Coping with bits: Abby Adams

    Abby Adams discusses the challenges from the perspective of an archive, providing insights into the specific role of an institution’s archive in regards to making works accessible to the public.

    Carlos Muñoz - 15.10.2018 - 19:17

  6. Edge Effects: Queer Virtual Arcades

    What happens at the edges of bordercrossing technologies? Our poster showcases an exploratory, Benjaminian digital experiment that queers the investigation into who and what and how emerging technologies connect with our bodies, lives and desires. This work is part of a larger project investigating tools, platforms and digital strategies that help us to weave together the digital and the analogue, human and machine, and interactivity that moves us beyond linearity to multiplicity, and for ELO we are excited to highlighting our proposed experimental project archive, still in the early stages of development as we are considering multiple platforms and seeking feedback. We’re building a kind of queer digital arcades - both platform and method - weaving together poetry, elit, theory and ephemera to perform an interactive, technoerotic story that troubles the borders between technologies, selves, others and the world. Our goal is to offer de-centred and multiple entry points to explore the increasingly ubiquitous technologies that summon our curiosities, vulnerabilities and penetrability, and implicate our skin, our memories of the basement bar, and our bravery.

    Carlota Salvador Megias - 24.05.2021 - 13:02