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  1. Supercritical Creativity

    Creative works are treated as a form of property in as much as they are subject to intellectual property laws (IPRs), like copyright. Owning IPRs can therefore be very lucrative and owning the copyrights a key part of what constructs a market in creative works. But creative processes differ from those embedded in a factory or machine (which in certain sense can be considered condensed physical labour) in that it is the processes or outputs of creative thought itself that is being transferred into the IPRs. The thinking actions of the creative actor (and sometimes the tacit knowledge of the workers whose skills are being encoded) are abstracted into the IPR (sometimes through the absorption of the tacit knowledge of experts) and then encoded (stabilized) within the IPR. This is what Hardt and Negri (2000) named “immaterial labour’”, pointing to the way in which contemporary capital increasingly requires that our intellectual labour is alienated in postmodern capitalism.

    Patricia Tomaszek - 15.10.2010 - 17:05

  2. Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice (ELMCIP)

    This talk for the Archive & Innovate conference will present to the ELO community a new major research project and research network focused on electronic literature in Europe. ELMCIP is a 3-year collaborative research project that will run from Spring 2010-2013 and funded under the Humanities in the European Research Area (HERA) theme: 'Humanities as a Source of Creativity and Innovation.' ELMCIP involves seven European research partners (University of Bergen, Edinburgh College of Art, Blekinge Technical Institute, Univeristy College Falmouth, University of Jyväskylä, University of Amsterdam, and University of Ljubjlana) and one non-academic partner (New Media Scotland) who will investigate how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment.
    The research goals of the project are to:
    • Understand how creative communities form and interact through distributed media
    • Document and evaluate various models and forces of creative communities in the field of electronic literature

    Audun Andreassen - 10.04.2013 - 11:29