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  1. Teaching Narrative Theory

    Teaching Narrative Theory

    Scott Rettberg - 13.01.2011 - 14:47

  2. For Thee: A Response to Alice Bell

    In an essay that responds to Alice Bell's book The Possible Worlds of Hypertext Fiction (Palgrave Macmillan, 2010), Stuart Moulthrop uses the lessons of hypertext as both an analogy and an explanation for why hypertext and its criticism will stay in a "niche" - and why, despite Bell's concern, that's not such a bad thing. As the response of an author to his critic, addressed to "thee," "implicitly dragging her into the niche with me," this review also dramatizes the very productivity of such specialized, nodal encounters.

    Eric Dean Rasmussen - 03.02.2011 - 11:01

  3. Narrative Motors

    Deploying the metaphor of "narrative motors," Tisselli analyzes several of his own "degenerative works" in which the program (the engine) burns fuel (information) until it is depleted and generates noise.

    Eric Dean Rasmussen - 23.03.2011 - 13:15

  4. Polyaesthetics in Digital Literary Arts: Steve Tomasula's TOC and Multimedia Fiction

    The paper discusses Tomasula's digital fiction TOC as part of a group of contemporary literary works that mirror ongoing cultural, aesthetic and technical transformations. As a part of what the author discusses as the condition of polyaesthetics in contemporary arts, TOC and similar works challenge readers to engage in multiple modes of reading practices. The works are characterized by tensions and creative production across media forms, conventions, and cultural contexts of digital and printed works.

    Maria Engberg - 28.03.2011 - 14:10

  5. Walk This Way: Mobile Narrative as Composed Experience

    Raley examines mobile narratives, contrasting narratives that are simply narratives that are delivered to mobile phones, such as Japanese cell phone novels, with narrative experiences that are specific to their medial situation. That is "narrative that emphasizes the exploration of place and locality but is not strictly annotative." Rayley identifies three key terms of GPS and SMS-based narrative practice: experience, movement, and environment. Rita sees the participant in a mobile narrative as playing a function in the Nelsonian hypertext sense of branching, "performing on request." Having established a categorical frame, Raley reads a number of locative narratives including HundekopfItinerant, Ping, and 34N188W.

    Scott Rettberg - 18.04.2011 - 11:49

  6. Locative Narrative, Literature and Form

    The essay addresses the theoretical background and artistic inspiration for the author's engagement with locative narrative. 

    Scott Rettberg - 23.05.2011 - 16:04

  7. Oral Traditions and Electronic Ambitions: The Trajectory of Flight Paths in a Plugged-In World

    Janet Murray writes, “The kaleidoscopic powers the computer offers us…might also lead to compelling narratives that capture our new situation as citizens of a global community. The media explosion of the past one hundred years has brought us face-to-face with particular individuals around the world without telling us how to connect with them” (282). This assertion points to the transforming effects digital media are now having on the ways that we experience representational arts following the advent of digital technology, and points to some of the potential setbacks that Internet-based narrative might embody. This paper will investigate these implications as they relate to narrative trajectory and possibility through analysis of Kate Pullinger and Chris Joseph’s networked novel Flight Paths (2009).

    Audun Andreassen - 10.04.2013 - 12:42

  8. Game-Based Digitally Mediated Narrative Construction

    There are various ways of constructing a short story or a novel ranging from detailed planning of characters, back story, and plot before beginning to write to fluid writing. Somewhere in the middle, but near fluid writing, is the approach taken by the late television writer Sydney Sheldon who visualized the flow of the story and narrated what he saw and heard to a secretary. The paper surveys practices in narrative construction both current and speculative, such as a possible future use of advanced functional brain imaging, but emphasizes a particular game-based approach currently being attempted in a pilot project.

 At the Virtual Environments Lab researchers are developing a system that generates a text based on game play. The game has two purposes: entertainment for the player and generation of a work of fiction that describes the experiences of the player. Many of the characters and situations come from Through the Looking Glass. The player character, as Alice, explores an 8x8 grid and interacts with non player characters. The NPCs ask questions, and the PC gives free response answers. The PC can also ask the NPCs questions.

    Audun Andreassen - 10.04.2013 - 13:09