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  1. Perspectivas y problemas de la narrativa hipertextual

    Este artículo presenta los aspectos innovadores y los problemas de la ficción hipertextual. La novela hipertextual de múltiples autores presenta el siguiente problema: la noción del autor en la época postmoderna se disuelve con la múltiple autoría y el copyleft. El tiempo del discurso no es necesariamente lineal, porque no hay modo de escapar de la secuencialidad en el signo lingüístico, ni siquiera en la linealidad fragmentaria de Rayuela podríamos aproximarnos a la linearidad de un relato hipertextual, poque se trata de una realidad polifónica, de múltiples voces. Como consecuencia, la principal característica de una novela de estas características es la polidiacronía.

    Maya Zalbidea - 30.07.2014 - 12:34

  2. The Printing Press of Ebooks : Where to Shelve the Gutenberg Galaxy in the Amazon Cloud?

    The Printing Press of Ebooks : Where to Shelve the Gutenberg Galaxy in the Amazon Cloud?

    Søren Pold - 31.10.2017 - 14:19

  3. Who Am We?

    Who Am We?

    Davin Heckman - 27.04.2018 - 15:15

  4. On Memory, the Muse, and Judy Malloy's its name was Penelope

    This chapter is a contribution to the book, Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media. It documents Judy Malloy's generative hypertext work, its name was Penelope, a remediation of Homer's Odyssey, which has so far appeared in four editions: (1) the original 1989 version ("exhibition version"), created with Malloy's own generative hypertext authoring system, Narrabase II, in BASIC on a 3.5-inch floppy disk; (2) a substantially revised Narrabase version, published in 1990; (3) the "Eastgate version" published on floppy disk and CD-ROM in 1993 and 1998 respectively; and (4) the "Scholar's version," which is a DOSbox emulation created under the auspices of the Critical Code Studies Working Group in 2016.

    Astrid Ensslin - 06.06.2018 - 00:46

  5. Street Ghosts: Surveillance & The Unrepresentable

    This essay takes as its main object Paolo Cirio’s Street Ghosts, which is both a digital archive and a physical street art project present in cities around the world. According to the artist’s statement about the work: “In this project, I exposed the specters of Google’s eternal realm of private, misappropriated data: the bodies of people captured by Google’s Street View cameras, whose ghostly, virtual presence I marked in Street Art fashion at the precise spot in the real world where they were photographed.”

    Ole Samdal - 26.11.2019 - 18:22

  6. A Man and His Shoes: Complexity and Satire in Richard Holeton's Figurski at Findhorn on Acid

    This essay looks at the complexity and structure in Richard Holeton's absurdist hypertext novel, Figurski at Findhorn on Acid, published by Eastgate Systems, Inc. in 2001. 

    Dene Grigar - 10.12.2019 - 16:03

  7. Games, Art and Play

    Games, Art and Play

    Lene Tøftestuen - 28.05.2021 - 13:52

  8. The Distinctive Quality of Holeton's Hypertext Novel

    The Distinctive Quality of Holeton's Hypertext Novel

    Richard Holeton - 07.06.2021 - 01:20

  9. Migration as Translation: Moving Figurski to the Web

    Migration as Translation: Moving Figurski to the Web

    Richard Holeton - 07.06.2021 - 01:28

  10. Someone, Somewhere, with Something: The Origins of Figurski

    This essay by the author of Figurski at Findhorn on Acid documents the origins of this hypertext, from its first iteration as a print-based short story to its current version for the web.

    Dene Grigar - 07.09.2021 - 18:22

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