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  1. Ethnographic Study of an Online Creative Community

    Ethnographic Study of an Online Creative Community

    Penny Travlou - 21.09.2010 - 11:04

  2. Vers de nouvelles formes en poésie numérique programmée?

    In English:

    I intend to illustrate some programmed forms among the most representative one of the
    digital poetry of today. They use two important features of the digital medium: dual performative
    signs and a semiotic gap between the author and the reader.

    Bootz Philippe. "About some programmed forms in e-poetry". Conference paper. EPC, SUNY Buffalo, 2006.

    In French:

    Cet article réalise une synthèse de mes travaux récents et propose, pour l’analyse des formes programmées, de nouveaux critères complémentaires de ceux proposés par ailleurs. La notion de forme programmée se dégage peu à peu des genres apparus en poésie numérique dans les années quatre-vingts Nous discutons les concepts à l’œuvre dans ces formes en insistant sur ceux de technotexte et d’intermédia. Ayant dégagé des axes analytiques performatif, lectoriel et instrumental, nous proposons et classifions quelques formes programmées.

    Patricia Tomaszek - 28.10.2010 - 16:52

  3. Collaborative Art Experiments on Facebook

    Collaborative Art Experiments on Facebook

    Patricia Tomaszek - 12.01.2011 - 16:25

  4. What is "The Asian Tower"?

    Un manufatto, un romanzo, un luogo di incontro, o piuttosto, come forse è più  giusto, un catalizzatore di energie creative, che sconfinano dal web al mondo reale, dalle lands di Second Life alle pagine dei blog e delle riviste cartacee, alle città del mondo, dall’architettura e dal desing alla scrittura, alla musica, all’arte visiva. Un progetto multimediale e plurilinguistico, dunque, che si è lasciato scoprire e interrogare nel suo farsi, sui blog dedicati e in occasione di diverse presentazioni e mostre, a Bologna, Firenze, Roma, Milano, Potenza. “La Torre di Asian” come manufatto virtuale, nasce dalla sperimentazione dell’idea dello spazio virtuale come racconto del suo costruttore, Asian Lednev aka Fabio Fornasari, owner in Second Life, architetto e desing bolognese nella vita reale; “La Torre di Asian” come romanzo collettivo, nasce dalla sperimentazione della narrativa, come restituzione letteraria della babele linguistica ed esperienziale contemporanea, da parte della scrittrice potentina, Lorenza Colicigno, in Second Life Azzurra Collas.

    Patricia Tomaszek - 12.01.2011 - 16:28

  5. Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration

    Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration

    Patricia Tomaszek - 12.01.2011 - 16:32

  6. WIKIARTPEDIA

    WIKIARTPEDIA

    Patricia Tomaszek - 12.01.2011 - 16:37

  7. Digital Arts and Literature – Is it Just a Game?

    “Games are not serious; digital art and literature are playful; therefore they are not serious”. Formulations such as these are sometimes used when discussing the playfulness of digital art and literature. The origin of this argument is based on the traditional opposition between “serious” and “playful”. Because of their interactive nature, digital art and literature have often been considered as particularly close to play - and to “mass culture”. Depending on the approaches, this proximity is interpreted as an opportunity, or as a risk, as I will show in this article.

    On the one hand, art and play are so closely related that it has become commonplace to assert: “art is play”, “play is art”. On the other hand, it seems equally impossible to deny the existence of playfulness in art and literature. Indeed, is it not one of their fundamental privileges to allow free, unselfish play with the materials, codes and conventions, while science, craft industry, and industrial design are "condemned" to produce and capitalise?

    Patricia Tomaszek - 12.01.2011 - 16:44

  8. Digital Literary Text as a Play and a Ride

    Digital Literary Text as a Play and a Ride

    Patricia Tomaszek - 12.01.2011 - 16:45

  9. Video Ergo Sum: Video as Symbolic Form

    From cinema to TV, from PC to iPhone, from videogames to the displays disseminated across the urban space, today everything is video. It form a whirl of images flowing in a single visual stream, an unstoppable and fluid visual continuum. Therefore, by explicitly hinting at Erwin Panofsky’s essay of 1927, in this text I try to understand if it is possible to develop a discourse on the situation of contemporary visual culture that echoes the one proposed by the German art historian. The following arguments try to prove that it is indeed possible by referring to the relations currently binding art, aesthetics and the new media, and in particular to the series of interdisciplinary studies developed by North-American cultural studies.

    Patricia Tomaszek - 12.01.2011 - 16:50

  10. New Media ArtPoetry: A Reflection on Practice

    New Media ArtPoetry: A Reflection on Practice

    Patricia Tomaszek - 12.01.2011 - 16:52

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