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  1. All Together Now: Collective Knowledge, Collective. Narratives, and Architectures of Participation

    This essay is an exploration of the history and methodologies of collective narrative projects, and their relationship to collective knowledge projects and methodologies. By examining different forms of conscious, contributory, and unwitting participation, the essay attempts to develop a richer understanding of successful large-scale collaborative projects. The essay then examines large-scale architectures of participation in Wikipedia and Flickr to extrapolate from those observations potential methodologies for the creation of collective narratives.

    (Source: Author's abstract)

    Scott Rettberg - 26.03.2011 - 18:08

  2. Strange Rain and the Poetics of Motion and Touch

    Mark Sample provides a close-reading of one work that takes advantage of the “interface free” multitouch display: released in the last year, “Strange Rain” is an experiment in digital storytelling for Apple iOS devices (the iPhone, iPod Touch, and iPad) designed by new media artist Erik Loyer.

    Eric Dean Rasmussen - 05.10.2011 - 09:56

  3. Continuous Paper: Print Interfaces and Early Computer Writing

    Paper written for ISEA 2004 in Helsinki, on August 20, 2004 (Scott Rettberg presented). The investigation into early computer writing starts with the observation that "early interaction with computers happened largely on paper: on paper tape, on punchcards, and on print terminals and teletypewriters, with their scroll-like supplies of continuous paper for printing output and input both." Montfort traces back history and challenges the "screen essentialist" assumption about computing.

    Patricia Tomaszek - 20.01.2012 - 23:39

  4. Continuous Paper

    Work in progress, presented at the History of Material Texts workshop at the University of Pennsylvania 23 February 2004 (references therefore are omitted).

    Montfort investigates into human-computer interaction before the screen and questions "how early print-based interfaces inform our understanding of print and paper metaphors in current computer interfaces."

    Patricia Tomaszek - 20.01.2012 - 23:59

  5. Building the Infrastructural Layer: Reading Data Visualization in the Digital Humanities

    Information visualization is a technique for organizing, representing, and interpreting information visually. Information visualizations can take the form of hand-drawn diagrams, popular “infographics,” or interactive, computer-based visualizations. We see examples of information visualizations produced and displayed in myriad contexts, including: the scientific modeling of the Higgs boson particle, the NY Times 2012 presidential election coverage, the popular infographics exhibited at Visual.ly, corporate PowerPoint presentations, public web galleries like Nathan Yau’s Flowing Data or Manuel Lima’s Visual Complexity, Google’s Ngram Viewer, and finally, in humanities research and pedagogy. Examples in the digital humanities include the Stanford Literary Lab’s use of the Gephi visualization platform to map its own academic community, the Software Studies Initiative’s visualization of thousands of cultural media objects like magazines, manga pages, and paintings, as well as Alan Liu’s Research-oriented Social Environment (RoSE) project that incorporates visualization tools directly into the research process.

    Scott Rettberg - 09.01.2013 - 00:47

  6. Thoughts on a Literary Lab

    For the “Theories and Practices of the Literary Lab” roundtable at MLA yesterday, panelists were asked to speak for 5 minutes about their vision of a literary lab. Matthew Jockers spoke on the conception and agenda of the Stanford Literary Lab, which he started with Franco Moretti.

    Scott Rettberg - 17.01.2013 - 21:04

  7. A Little Talk About Reproduction

    Adaptation of an artist's talk about the transition from making artist's books and zines to using the computer to create art work. First presented in 1998, adapted various times, but presented here in its original web design.

    J. R. Carpenter - 27.03.2013 - 12:43

  8. Electronic Literature as Cultural Heritage (Confessions of an Incunk)

    This is the text of a talk given at the plenary panel at the Electronic Literature Showcase at the Library of Congress, curated by Kathi Inman Berens and Dene Grigar.

    Patricia Tomaszek - 22.10.2013 - 18:12

  9. A manifesto supporting a creative digital literature

    L’école comme l’université ont trop long- temps asservi l’écriture au seul dogme de l’accès aux savoirs et à l’injonction de la communication.

    Elles l’ont cantonnée à un rôle instrumental, en marge du sillage du capitalisme cognitif (Yann Moulier Boutang), à travers des modes de production industrielle des connaissances, la vidant peu à peu de ses dimensions artistiques, esthétiques et politiques (Luc Dall’Armellina, a).

    La situation est telle aujourd’hui qu’écrire n’est plus pour la plupart des élèves et étudiants qu’un passage obligé, une compétence parmi d’autres, une technique qu’il faut bien manipuler puisqu’elle est nécessaire pour réussir à l’école, quelle que soit sa discipline.

    Scott Rettberg - 19.06.2014 - 20:27

  10. Art et pédagogie - génétique du projet en poésie numérique

    C'est une chose bien étrange que d'aspirer à enseigner l'art. Notons qu'il s'agit toujours de l'art de quelque chose. On ne fait le plus souvent et plus modestement que l'enseignement de pratiques susceptibles d'amener au travail artistique.

    On tente au mieux de créer les conditions pour que le moment et le geste créatif advienne, qu'on le reconnaisse et s'en saisisse personnellement, dans la meilleure conscience possible de l'histoire de cette pratique. Mais chacun sait que l'on cumule les difficultés lorsqu'on se met à prétendre le faire à partir de son travail personnel.

    (Source: Author's Description)

    Luc Dall'Armellina - 10.10.2014 - 17:04

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